Prop dynamic override: Difference between revisions
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* [[prop_dynamic]] | * [[prop_dynamic]] | ||
* [[Prop Types Overview]] | * [[Prop Types Overview]] | ||
* [[Prop Footsteps]] - A tutorial that | * [[Prop Footsteps]] - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation. | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 20:30, 12 April 2006
Entity Descriptions
A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage.
prop_dynamic_override is a prototyping entity only. It will allow the use of models designed to be used as prop_physics.
See Also
- prop_dynamic
- Prop Types Overview
- Prop Footsteps - A tutorial that provides essential code for when players walk on entities like this, it's not ignored during footstep sound computation.