Prop dynamic override: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Explanation.)
Line 8: Line 8:
* [[prop_dynamic]]
* [[prop_dynamic]]
* [[Prop Types Overview]]
* [[Prop Types Overview]]
* [[Prop Footsteps]]
* [[Prop Footsteps]] - A tutorial that shows how to make it so that when you walk on entitys like this, a sound specific to the surfaceprop is played.
 
[[Category:Entities]]
[[Category:Entities]]

Revision as of 07:37, 12 April 2006

Template:Wrongtitle

Entity Descriptions

A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage.

prop_dynamic_override is a prototyping entity only. It will allow the use of models designed to be used as prop_physics.

See Also