$parallaxmap: Difference between revisions
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Warning:Parallax maps are disabled in every Valve game, although since
an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.
Gatelych83 (talk | contribs) m (It freezes because the material system can't find any changes it can implement. So no, it cannot be renabled) |
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== See Also == | == See Also == | ||
* [[Parallax mapping]] | * [[Parallax mapping]] | ||
[[Category: | [[Category:Shader parameters|p]] |
Revision as of 10:02, 15 August 2023
The $parallaxmap VMT parameter specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.


VMT Syntax
"$parallaxmap" <texture path> "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount