Worldspawn (GoldSrc): Difference between revisions
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Confirm:does this have the same bug as in Source?[Clarify]
SirYodaJedi (talk | contribs) m (SirYodaJedi moved page Worldspawn (GoldSource Engine) to Worldspawn (GoldSrc)) |
SirYodaJedi (talk | contribs) (→Key Values: engine bug; don't use worldspawn to dictate which track to play) |
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== Key Values == | == Key Values == | ||
{{KV|Map Description / Title|intn=message|string|Map's description/title. {{!fgd}} in {{tfc}}.}} | {{KV|Map Description / Title|intn=message|string|Map's description/title. {{!fgd}} in {{tfc}}.}} | ||
{{KV|Environment map (<code>cl_skyname</code>)|intn=skyname|string|The [[skybox]] to use. See [[Sky List# | {{KV|Environment map (<code>cl_skyname</code>)|intn=skyname|string|The [[skybox (GoldSrc)|skybox]] to use. See [[Sky List#GoldSrc Engine Games|Sky List]].}} | ||
{{KV|intn=sounds|CD track to play|integer|[[ | {{KV|intn=sounds|CD track to play|integer|[[List of Half-Life 1 music|CD track number]] to play upon map load.{{bug|Only works properly if game is using the {{path|valve}} directory{{workaround|Put a {{ent|trigger_cdaudio (GoldSrc)|alt=trigger_cdaudio}} that encompasses {{ent|info_player_start (GoldSrc)|alt=info_player_start}}. | ||
}} }} }} | |||
{{KV|intn=light|Default light level|integer}} | {{KV|intn=light|Default light level|integer}} | ||
{{KV|Default Wave Height||intn=WaveHeight|string|Sets the water wave height}} | {{KV|Default Wave Height||intn=WaveHeight|string|Sets the water wave height}} | ||
Line 12: | Line 13: | ||
:* 0: No | :* 0: No | ||
:* 1: Yes | :* 1: Yes | ||
{{confirm|does this have the same bug as in Source?}}}} | {{confirm|does this have the same bug as in Source?{{clarify}}}}}} | ||
{{KV|Display Game Title|intn=gametitle|boolean|Should the game's title appear on-screen when the map starts?}} | {{KV|Display Game Title|intn=gametitle|boolean|Should the game's title appear on-screen when the map starts?}} | ||
{{KV|Map Team List|intn=mapteams|string}} | {{KV|Map Team List|intn=mapteams|string}} | ||
{{KV|Default Team|choices|intn=defaultteam| | {{KV|Default Team|choices|intn=defaultteam|{{!fgd}} in {{tfc}}. | ||
:* 0 : Fewest Players | :* 0 : Fewest Players | ||
:* 1 : First Team | :* 1 : First Team | ||
}} | |||
{{KV|Default CTF|choices|only={{HL1:OP4}}}} | {{KV|Default CTF|choices|only={{HL1:OP4}}}} | ||
:* 0 : "Not CTF map" | :* 0 : "Not CTF map" |
Revision as of 15:43, 11 June 2023

This entity is also available as worldspawn for the Source 1 engine.
Template:GoldSource base point
Key Values
- CD track to play (sounds) <integer>
- CD track number to play upon map load.
Bug:Only works properly if game is using the
valve
directoryWorkaround:Put a trigger_cdaudio that encompasses info_player_start.
[todo tested in ?]
- Default light level (light) <integer>
- Default Wave Height (WaveHeight)
- string
- Max Viewable Distance (MaxRange) <string>
- Default is 4096.
- Level Fade In (startdark) <choices>
- Fades the map in.
- 0: No
- 1: Yes

- Display Game Title (gametitle) <boolean>
- Should the game's title appear on-screen when the map starts?
- Map Team List (mapteams) <string>
- Default Team (defaultteam) <choices>
- !FGD in
.
- 0 : Fewest Players
- 1 : First Team
- Default CTF ([todo internal name (i)]) <choices> (only in
)
-
- 0 : "Not CTF map"
- 1 : "CTF map"
- Ambience ([todo internal name (i)]) <choices> (only in
)
-
- 0 : Medieval
- 1 : Runic (metal)
- 2 : Present (base)
- Game mode ([todo internal name (i)]) <choices> (only in
)
-
- 0 : Arena
- 1 : Deathmatch