Deathmatch Classic Level Design: Difference between revisions

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[[Category:Level Design]]
[[Category:Level Design]]
[[Category:Deathmatch Classic]]
[[Category:Deathmatch Classic]]

Revision as of 18:19, 20 May 2023


This page contains articles relating specifically to level design for Deathmatch ClassicDeathmatch Classic.

Getting Started

Note.pngNote:Most Half-Life level editors use J.A.C.K.

View J.A.C.K. Homepage for more info Please See JACK and Hammer for more info.

Basic Elements

Tutorials

Additional Information

Forge Game Data

External Resources

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.
GoldSrc (Half-Life SDK) Level Design

This page contains articles relating specifically to level design for Deathmatch Classic Deathmatch Classic.

Getting Started

General

Tip.pngTip:Clipping hulls 2+3 go unused by Deathmatch Classic. If using VHLT, run HLBSP with -nohull2 to reduce clipnode usage. Smart usage of CLIPHULL1 instead of CLIP can further reduce clipnode usage.

Additional Information

Forge Game Data

External Resources

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.