Tool textures (GoldSrc): Difference between revisions
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=== Missing ZHLT tool textures === | === Missing ZHLT tool textures === | ||
ZHLT supports some additional tool textures that aren't found in ZHLT.WAD or any official [[WAD]] file. | ZHLT supports some additional tool textures that aren't found in {{Code|ZHLT.WAD}} or any official [[WAD]] file. | ||
{| class="standard-table" | |||
{| class="standard-table" width="100%" | |||
|- style="position:sticky; top:0" | |||
! Image | |||
! Name | |||
! Usage / Notes | |||
|- | |- | ||
! | | align="center" | N/A | ||
| align="center" | {{Code| !cur_0 }} || | |||
|- | |- | ||
| N/A || ! | | align="center" | N/A | ||
| align="center" | {{Code| !cur_90 }} || | |||
|- | |- | ||
| N/A || ! | | align="center" | N/A | ||
| align="center" | {{Code| !cur_180 }} || | |||
|- | |- | ||
| N/A || ! | | align="center" | N/A | ||
| align="center" | {{Code| !cur_270 }} || | |||
|- | |- | ||
| N/A || ! | | align="center" | N/A | ||
| align="center" | {{Code| !cur_dwn }} || | |||
|- | |- | ||
| N/A || ! | | align="center" | N/A | ||
| align="center" | {{Code| !cur_up }} || | |||
|- | |- | ||
| N/A | | align="center" | N/A | ||
| align="center" | {{Code| SPLITFACE }} || | |||
| | |||
|} | |} | ||
Revision as of 21:58, 15 May 2023
HALFLIFE.WAD
Image | Name | Usage / Notes |
---|---|---|
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{BLUE | An invisible brush face if attached to func_wall or similar brush entity with rendermode solid. Template:ModernWarning |
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{INVISIBLE | Functions same as {BLUE. |
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AAATRIGGER | Used for trigger brush entities. |
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BLACK | A plain black texture for unlit areas, such as the bottom of deep pits. Template:ModernWarning |
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CLIP | See Clip texture |
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ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. |
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SKY | Used for displaying the skybox. Template:ModernBug |
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TRANSLUCENT | |
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WHITE |
HLBASICS.WAD
HLBASICS.WAD is found in Counter-Strike: Condition Zero and
Day of Defeat, and is used to avoid needing to load HALFLIFE.WAD for maps that don't use base Half-Life textures. [Clarify] Some of these are also in
Condition Zero Deleted Scenes, via RITUAL_STANDARD.WAD, as well as in
Counter-Strike: Condition Zero, via CZRITUAL_STANDARD.WAD.
Image | Name | Usage / Notes |
---|---|---|
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{blue | An invisible brush face if attached to func_wall or similar brush entity with rendermode solid. Template:ModernWarning |
![]() |
aaa_1 | |
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aaa_2 | |
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aaa_3 | |
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aaa_hurt | |
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aaa_multi | |
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aaa_once | |
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aaa_push | |
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aaa_push2 | |
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AAATRIGGER | Used for trigger brush entities. |
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clip | See Clip texture. |
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cr_matleaf | ![]() ![]() sound/materials.txt . Tie to a func_wall with renderamt set to 0 (aka invisible) to use as a clip brush for leafy props. Template:ModernWarning
|
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cr_matmetal | ![]() ![]() ![]() ![]() sound/materials.txt . Tie to a func_wall with renderamt set to 0 (aka invisible) to use as a clip brush for metalic props. Template:ModernWarning
|
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hint | |
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ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. |
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SKIP | |
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sky | Used for displaying the skybox. |
Condition Zero only
Image | Name | Usage / Notes |
---|---|---|
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bark | |
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black | |
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cr_matbark | ![]() ![]() sound/materials.txt . Tie to a func_wall with renderamt set to 0 (aka invisible) to use as a clip brush for metalic props. Template:ModernWarning
|
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cr_matcard | Unused, likely intended for non-existent "cardboard" material. |
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cull | |
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leaf | |
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loc | |
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skycull |
Day of Defeat only
Image | Name | Usage / Notes |
---|---|---|
![]() |
cr_mathvymetal | ![]() |
![]() |
cr_matsand | ![]() ![]() sound/materials.txt . Tie to a func_wall with renderamt set to 0 (aka invisible) to use as a clip brush for metalic props. Template:ModernWarning
|
![]() |
cr_matwood | ![]() ![]() sound/materials.txt . Tie to a func_wall with renderamt set to 0 (aka invisible) to use as a clip brush for metalic props. Template:ModernWarning
|
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NULL | Identical to ZHLT's NULL texture. |
ZHLT.WAD
ZHLT.WAD is used for the additional features provided by the ZHLT and VHLT compilers. It does not come with any vanilla first-party GoldSrc title, but instead comes with ZHLT/VHLT.
Image | Name | Usage / Notes |
---|---|---|
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AAATRIGGER | Used for trigger brush entities. |
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BEVEL | |
![]() |
Black_HIDDEN | Identical to NULL, but has a lightmap. |
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BOUNDINGBOX | |
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CLIP | See Clip texture. |
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CLIPBEVEL | |
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CLIPBEVELBRUSH | |
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CLIPHULL1 | |
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CLIPHULL2 | |
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CLIPHULL3 | Like CLIP, but only affects. |
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CONTENTEMPTY | |
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CONTENTWATER | Not drawn in game, and inverts the normals of all other faces of the brush. Usually used to simulate volumetric lighting. |
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HINT | |
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NOCLIP | Not drawn in game, and disables collision for all faces on the brush. |
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NULL | Not drawn in game, seals leaks, and is skipped by HLRAD. Blocks visibility if used on all surfaces of the same brush. Optimally, every face that can't be seen during normal gameplay should have this texture.
![]() |
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ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. |
![]() |
SKIP | |
![]() |
sky | Used for displaying the skybox. |
![]() |
SOLIDHINT |
Missing ZHLT tool textures
ZHLT supports some additional tool textures that aren't found in ZHLT.WAD or any official WAD file.
Image | Name | Usage / Notes |
---|---|---|
N/A | !cur_0 | |
N/A | !cur_90 | |
N/A | !cur_180 | |
N/A | !cur_270 | |
N/A | !cur_dwn | |
N/A | !cur_up | |
N/A | SPLITFACE |