Tool textures (GoldSrc): Difference between revisions
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== HALFLIFE.WAD == | == HALFLIFE.WAD == | ||
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! Image !! Name !! Usage / Notes | ! Image !! Name !! Usage / Notes | ||
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== HLBASICS.WAD == | == HLBASICS.WAD == | ||
<code>HLBASICS.WAD</code> is found in {{cscz|4}} and {{dod|4}}, and is used to avoid needing to load <code>HALFLIFE.WAD</code> for maps that don't use base Half-Life 1 textures. {{clarify}} Some of these are also in {{czds|4}}, via <code>RITUAL_STANDARD.WAD</code>, as well as in {{cscz|4}}, via <code>CZRITUAL_STANDARD.WAD</code>. | <code>HLBASICS.WAD</code> is found in {{cscz|4}} and {{dod|4}}, and is used to avoid needing to load <code>HALFLIFE.WAD</code> for maps that don't use base Half-Life 1 textures. {{clarify}} Some of these are also in {{czds|4}}, via <code>RITUAL_STANDARD.WAD</code>, as well as in {{cscz|4}}, via <code>CZRITUAL_STANDARD.WAD</code>. | ||
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! Image !! Name !! Usage / Notes | ! Image !! Name !! Usage / Notes | ||
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=== Condition Zero only === | === Condition Zero only === | ||
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! Image !! Name !! Usage / Notes | ! Image !! Name !! Usage / Notes | ||
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=== Day of Defeat only === | === Day of Defeat only === | ||
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! Image !! Name !! Usage / Notes | ! Image !! Name !! Usage / Notes | ||
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{{Code|ZHLT.WAD}} is used for the additional features provided by the [[ZHLT]] and [[VHLT]] compilers. It does not come with any vanilla first-party {{gldsrc|4}} title, but instead comes with ZHLT/VHLT. | {{Code|ZHLT.WAD}} is used for the additional features provided by the [[ZHLT]] and [[VHLT]] compilers. It does not come with any vanilla first-party {{gldsrc|4}} title, but instead comes with ZHLT/VHLT. | ||
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! Image !! Name !! Usage / Notes | ! Image !! Name !! Usage / Notes | ||
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[[Category:GoldSrc]] | [[Category:GoldSrc]] | ||
[[Category: Level Design]] | [[Category: Level Design]] |
Revision as of 07:21, 15 May 2023
HALFLIFE.WAD
Image | Name | Usage / Notes |
---|---|---|
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{BLUE | An invisible brush face if attached to func_wall or similar brush entity with rendermode solid.![]() |
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{INVISIBLE | Functions same as {BLUE. |
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AAATRIGGER | Used for trigger brush entities. |
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BLACK | A plain black texture for unlit areas, such as the bottom of deep pits.![]() |
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CLIP | See Clip texture |
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ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. |
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SKY | Used for displaying the skybox. |
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TRANSLUCENT | |
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WHITE |
HLBASICS.WAD
HLBASICS.WAD
is found in Counter-Strike: Condition Zero and
Day of Defeat, and is used to avoid needing to load
HALFLIFE.WAD
for maps that don't use base Half-Life 1 textures. [Clarify] Some of these are also in Condition Zero Deleted Scenes, via
RITUAL_STANDARD.WAD
, as well as in Counter-Strike: Condition Zero, via
CZRITUAL_STANDARD.WAD
.
Image | Name | Usage / Notes |
---|---|---|
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{blue | An invisible brush face if attached to func_wall or similar brush entity with rendermode solid.![]() |
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aaa_1 | |
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aaa_2 | |
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aaa_3 | |
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aaa_hurt | |
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aaa_multi | |
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aaa_once | |
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aaa_push | |
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aaa_push2 | |
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AAATRIGGER | Used for trigger brush entities. |
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clip | See Clip texture. |
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cr_matleaf | ![]() ![]() |
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cr_matmetal | ![]() ![]() ![]() ![]() |
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hint | |
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ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. |
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SKIP | |
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sky | Used for displaying the skybox. |
Condition Zero only
Image | Name | Usage / Notes |
---|---|---|
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bark | |
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black | |
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cr_matbark | ![]() ![]() |
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cr_matcard | Unused, likely intended for non-existent "cardboard" material. |
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cull | |
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leaf | |
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loc | |
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skycull |
Day of Defeat only
Image | Name | Usage / Notes |
---|---|---|
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cr_mathvymetal | ![]() ![]() ![]() sound/materials.txt , but not used by this texture. Use IR_PIPEM8 instead. [todo tested in ?] |
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cr_matsand | ![]() ![]() sound/materials.txt . Tie to a func_wall with renderamt set to 0 (aka invisible) to use as a clip brush for metalic props.
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cr_matwood | ![]() ![]() sound/materials.txt . Tie to a func_wall with renderamt set to 0 (aka invisible) to use as a clip brush for metalic props.
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NULL | Identical to ZHLT's NULL texture. |
ZHLT.WAD
ZHLT.WAD is used for the additional features provided by the ZHLT and VHLT compilers. It does not come with any vanilla first-party GoldSrc title, but instead comes with ZHLT/VHLT.
Image | Name | Usage / Notes |
---|---|---|
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AAATRIGGER | Used for trigger brush entities. |
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BEVEL | |
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Black_HIDDEN | Identical to NULL, but has a lightmap. |
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BOUNDINGBOX | |
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CLIP | See Clip texture |
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CLIPBEVEL | |
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CLIPBEVELBRUSH | |
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CLIPHULL1 | |
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CLIPHULL2 | |
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CLIPHULL3 | Like CLIP, but only affects |
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CONTENTEMPTY | |
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CONTENTWATER | Not drawn in game, and inverts the normals of all other faces of the brush. Usually used to simulate volumetric lighting. |
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HINT | |
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NOCLIP | Not drawn in game, and disables collision for all faces on the brush. |
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NULL | Not drawn in game, seals leaks, and is skipped by HLRAD. Blocks visibility if used on all surfaces of the same brush. Optimally, every face that can't be seen during normal gameplay should have this texture.
![]() ![]() |
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ORIGIN | Treated as the origin point for rotating entities, such as func_door_rotating. |
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SKIP | |
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sky | Used for displaying the skybox. |
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SOLIDHINT |
Missing ZHLT tool textures
ZHLT supports some additional tool textures that aren't found in ZHLT.WAD or any official WAD file.
Image | Name | Usage / Notes |
---|---|---|
N/A | !cur_0 | |
N/A | !cur_90 | |
N/A | !cur_180 | |
N/A | !cur_270 | |
N/A | !cur_dwn | |
N/A | !cur_up | |
N/A | SPLITFACE |