Template:Archived Page History/Half-Life 2: Lost Coast/en: Difference between revisions
Jump to navigation
Jump to search
m (→Features) |
SirYodaJedi (talk | contribs) m (→References: fix buggy gallery) |
||
Line 31: | Line 31: | ||
== References == | == References == | ||
<gallery mode= | <gallery mode=nolines widths=256px heights=192px> | ||
HL2_LostCoast_18.jpg|St. Olga | |||
HL2_LostCoast_02.jpg|Coast | |||
Lostcoast bay.jpg|Bay view from Coast | |||
HL2_LostCoast_06.jpg|Bay view from Cliffs | |||
HL2_LostCoast_09.jpg|Cliffs | |||
HL2_LostCoast_10.jpg|Yard | |||
HL2_LostCoast_17.jpg|Entrance | |||
HL2_LostCoast_15.jpg|Entrance | |||
HL2_LostCoast_12.jpg|Monastery | |||
HL2_LostCoast_16.jpg|Monastery | |||
St olga altar view.jpg|Altar | |||
HL2_LostCoast_01.jpg|Altar (Opposite view) | |||
</gallery> | </gallery> | ||
== See Also == | == See Also == | ||
* [[Half-Life 2: Episode Three]] | * [[Half-Life 2: Episode Three]] |
Revision as of 02:51, 15 June 2023
Half-Life 2: Lost Coast is a playable technology showcase that introduces High Dynamic Range lighting to the
Source engine.
The game is available for free to all owners of Half-Life 2. It was originally planned as a section of the Highway 17 chapter of Half-Life 2.
Additionally, a cut down version of Half-Life 2: Lost Coast is available in the Source SDK Bases as a non-playable hardware test, labeled SourceTest. This version has a preprogrammed camera following a path that leads the viewer up the mountain. After the sequence completes, the user is presented with a dialogue showing their preformance and an option to upload then to Valve. This version also lacks the commentary or any user playability whatsoever.
Features
- It also features a new Commentary System with comments from Viktor Antonov, Randy Lundeen, Robin Walker, Gary McTaggart, Gabe Newell, and Chris Green.
Architecture
- Byzantine monastery
- Outer courtyard
- Crumbling interior
- Stained glass
- Patchy murals
- Small town/village in the distance
Environment
- Smoothly rounded cliffs and stacks
- Bottom few feet should be made reflective to indicate recent wetness
- Expanses of wet, rocky sand