Prop static: Difference between revisions
Jump to navigation
Jump to search
(Inserted studiomodel.) |
m (Inserted DistanceFade.) |
||
Line 21: | Line 21: | ||
* '''screenspacefade''' | * '''screenspacefade''' | ||
: {{boolean}} The method by which the fading distance should be determined. If off, the fade distances is the distance from the player's view to the object, in inches. If on, the fade distance is the size of the object onscreen, in pixels. | : {{boolean}} The method by which the fading distance should be determined. If off, the fade distances is the distance from the player's view to the object, in inches. If on, the fade distance is the size of the object onscreen, in pixels. | ||
* | * {{KV DistanceFade}} | ||
* '''lightingorigin''' | * '''lightingorigin''' | ||
: <target_destination> Select an [[info_lighting]] to specify a location to sample lighting from, instead of using this entity's origin. | : <target_destination> Select an [[info_lighting]] to specify a location to sample lighting from, instead of using this entity's origin. |
Revision as of 21:19, 27 March 2006
Entity Description
A prop that doesn't move and doesn't animate. This entity is built into its designated lump in the map and is not networked. This entity cannot be placed into the map during runtime!
Keyvalues
- <choices> Collisions - using other values may give undesired results
Literal Value Description 0 Not Solid 2 Use Bounding Box 6 Use VPhysics
- screenspacefade
- <boolean> The method by which the fading distance should be determined. If off, the fade distances is the distance from the player's view to the object, in inches. If on, the fade distance is the size of the object onscreen, in pixels.
- BaseFadeProp:
- Start Fade Dist (fademindist) <float>
- Distance at which the entity starts to fade.
- End Fade Dist (fademaxdist) <float>
- Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
- If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
- The values will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale (fadescale) <float>
- If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in
), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.
- lightingorigin
- <target_destination> Select an info_lighting to specify a location to sample lighting from, instead of using this entity's origin.