Func block charge: Difference between revisions

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m (swapped templates for modern counterparts. Also reworded AABB warning)
(-classname is probably CFuncBrush)
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{{lang|title=func_block_charge}}
{{lang|title=func_block_charge}}
{{CDA|{{ModernTodo|figure out the class name}}|CFuncBrush|CBaseEntity}}
{{CD|CFuncBrush|CBaseEntity}}
{{entity|func_block_charge|type=e2|game=Left 4 Dead 2}} It forbids an AI Charger to charge when obscuring LOS with targeted player. AI Chargers however will still run and punch at targets.  
{{entity|func_block_charge|type=e2|game=Left 4 Dead 2}} It forbids an AI Charger to charge when obscuring LOS with targeted player. AI Chargers however will still run and punch at targets.  


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If you need a large diagonal brush, you must create multiple small square entities aligned diagonally.}}
If you need a large diagonal brush, you must create multiple small square entities aligned diagonally.}}
{{ModernPlacementTip|See through fences, bridges where charger could try charging over a gap diagonally to you}}
{{ModernPlacementTip|See through fences, bridges where charger could try charging over a gap diagonally to you}}
{{Note|This entity in code is most likely just func_brush with classname keyvalue changed to func_block_charge. For example firing AddOutput "classname func_block_charge" on a func_brush makes it behave like func_block_charge}}


== Keyvalues ==
== Keyvalues ==

Revision as of 07:07, 3 August 2023

English (en)Translate (Translate)
C++ Class hierarchy
CFuncBrush
CBaseEntity

Template:Entity It forbids an AI Charger to charge when obscuring LOS with targeted player. AI Chargers however will still run and punch at targets.

Template:ModernWarning

PlacementTip.gifPlacement Tip:See through fences, bridges where charger could try charging over a gap diagonally to you
Note.pngNote:This entity in code is most likely just func_brush with classname keyvalue changed to func_block_charge. For example firing AddOutput "classname func_block_charge" on a func_brush makes it behave like func_block_charge

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

FGD Enhancement

Open steamapps\common\Left 4 Dead 2\bin\left4dead2.fgd and replace the func_block_charge section.

@SolidClass base(Targetname) = func_block_charge : "AI Chargers will not charge through this brush. (Based on AABB!)"
[
	Solidity(integer) readonly : "Solidity" : 1 : "Should be always never solid"
]