Mapname.txt: Difference between revisions
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Warning:Mapname.txt previews have a 1036 character limit; any text after the 1036th character will be cut off!
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__TOC__ | __TOC__ | ||
== | === {{css|4}} === | ||
{{back|Counter-Strike: Source Level Creation}} | {{back|Counter-Strike: Source Level Creation}} | ||
[[Image:Css_mapname_txt_assault.jpg|thumb|500px|{{css}} The plain text in the file <code>cstrike/maps/cs_assault.txt</code> is shown before players choose a team.]] | [[Image:Css_mapname_txt_assault.jpg|thumb|500px|{{css}} The plain text in the file <code>cstrike/maps/cs_assault.txt</code> is shown before players choose a team.]] | ||
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{{clr}} | {{clr}} | ||
== | === {{csgo|4}} === | ||
{{back|Counter-Strike: Global Offensive Level Creation}} | {{back|Counter-Strike: Global Offensive Level Creation}} | ||
[[image:csgoloadscreen.jpeg|thumb|500px|{{csgo}} An edited loading screen (2016). The content of the file <code>csgo/maps/de_testingmap.txt</code> is: | [[image:csgoloadscreen.jpeg|thumb|500px|{{csgo}} An edited loading screen (2016). The content of the file <code>csgo/maps/de_testingmap.txt</code> is: |
Revision as of 06:00, 10 April 2023
In Counter-Strike: Source and
Counter-Strike: Global Offensive, one can ship the file
<game>/maps/<mapname>.txt
with their map file to display custom text for that map.
Counter-Strike: Source
The text in that file is displayed as plain text in the UI when choosing a team. See the screenshot on the right.

Counter-Strike: Global Offensive
The text in that file is displayed in the loading screen. The HTML tag
<font color='#FFFFFF'>...</font>
can be used for colors. Also, the following formats can be used:
<mapname>.txt content | Result (English) |
---|---|
COMMUNITYMAPCREDITS: any other text |
Bomb Scenario Mission #SFUI_Rules_<gamemode>_Loading A community map created by: any other text |
RULESHERE any other text |
Bomb Scenario Mission #SFUI_Rules_<gamemode>_Loading any other text |
any other text |
Loading...any other text |
none | Loading...YOUR TEXT FILE IS BLANK! If you intend for this space to be blank, open up '<mapname>.txt', enter a single space and save the file. |

- The #SFUI_Rules_<gamemode>_Loading mentioned in the table is actually a language and game mode specific string which is looked up from the text file
csgo/resource/csgo_<language>.txt
. On the screenshot on the right it is the string "Buy new weapons [...] Best out of 15 rounds". - The text "Bomb Scenario Mission" is game mode specific and generated from the map prefix "de_". Maps with "cs_" instead generate "Hostage Scenario Mission" and all other map names deliver "Elimination Mission", no matter the actual scenario!
- The key word
COMMUNITYMAPCREDITS:
orRULESHERE
must be the first word of the text file to deliver the above result!