Dota 2: Difference between revisions
Jump to navigation
Jump to search

(Removed infotable as its unnecessary.) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Language subpage}} | {{Language subpage}} | ||
{{Dota2|4}} is the official follow-up to the Warcraft III custom map ''[[Wikipedia:Defense of the Ancients|Defense of the Ancients]]''. It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series. | {{Dota2|4}} is the official follow-up to the Warcraft III custom map ''[[Wikipedia:Defense of the Ancients|Defense of the Ancients]]''. It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series. | ||
Line 9: | Line 6: | ||
== Features == | == Features == | ||
; Cloth simulation | ; Cloth simulation | ||
: Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source. | : Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source. | ||
; Global lighting | ; Global lighting | ||
: The world is lit and shadowed dynamically with | : The world is lit and shadowed dynamically with {{Ent|env_global_light}} (in addition to pre-compiled light). | ||
; Steamworks integration | ; Steamworks integration | ||
: Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks. | : Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks. | ||
Line 25: | Line 21: | ||
: [[Dota 2 Demo Format]] contains a link and instructions for parsing the Dota 2 demo files | : [[Dota 2 Demo Format]] contains a link and instructions for parsing the Dota 2 demo files | ||
; Custom Addon Support | ; Custom Addon Support | ||
: See the [[ | : See the [[Dota 2 Workshop Tools|Dota 2 Workshop Tools]] for more details. | ||
== Maps == | == Maps == | ||
* | * {{Code|dota}} | ||
== See Also == | == See Also == | ||
*[[Dota 2 Workshop Tools]] | * [[Dota 2 Workshop Tools]] | ||
*[[Dota 2 Addon Portal]] - Documentation for the old Source engine release. | * [[Dota 2 Addon Portal]] - Documentation for the old Source engine release. | ||
Revision as of 01:28, 8 April 2023


Dota 2 is the official follow-up to the Warcraft III custom map Defense of the Ancients. It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series.
While Dota 2 was originally developed in the Source engine, it was ported to
Source 2 in 2015.
Features
- Cloth simulation
- Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
- Global lighting
- The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
- Steamworks integration
- Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
- MultiBlend Textures
- 4-way texture blending, upgrading/replacing WorldVertexTransition
- Screen-space Anti-aliasing
- Anti-aliasing for use with deferred shading
- Screen Space Ambient Occlusion
- Ssao post-process shader
- Published demo file format
- Dota 2 Demo Format contains a link and instructions for parsing the Dota 2 demo files
- Custom Addon Support
- See the Dota 2 Workshop Tools for more details.
Maps
- dota
See Also
- Dota 2 Workshop Tools
- Dota 2 Addon Portal - Documentation for the old Source engine release.