Dota 2: Difference between revisions

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[[Category:Valve Games]] [[Category:Steamworks games]]
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{{Dota2|4}} is the official follow-up to the Warcraft III custom map ''[[Wikipedia:Defense of the Ancients|Defense of the Ancients]]''. It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series.
{{Dota2|4}} is the official follow-up to the Warcraft III custom map ''[[Wikipedia:Defense of the Ancients|Defense of the Ancients]]''. It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series.
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== Features ==
== Features ==
; Cloth simulation
; Cloth simulation
: Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
: Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
; Global lighting
; Global lighting
: The world is lit and shadowed dynamically with [[env_global_light]] (in addition to pre-compiled light).
: The world is lit and shadowed dynamically with {{Ent|env_global_light}} (in addition to pre-compiled light).
; Steamworks integration
; Steamworks integration
: Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
: Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
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: [[Dota 2 Demo Format]] contains a link and instructions for parsing the Dota 2 demo files
: [[Dota 2 Demo Format]] contains a link and instructions for parsing the Dota 2 demo files
; Custom Addon Support
; Custom Addon Support
: See the [[Dota_2_Workshop_Tools|Dota 2 Workshop Tools]] for more details.
: See the [[Dota 2 Workshop Tools|Dota 2 Workshop Tools]] for more details.


== Maps ==
== Maps ==
* <code>dota</code>
* {{Code|dota}}


== See Also ==
== See Also ==
*[[Dota 2 Workshop Tools]]
* [[Dota 2 Workshop Tools]]
*[[Dota 2 Addon Portal]] - Documentation for the old Source engine release.
* [[Dota 2 Addon Portal]] - Documentation for the old Source engine release.
 
== Gallery ==
<gallery mode=packed>
Image:Dota 2 - Screenshot 1.jpg
Image:Dota 2 - Screenshot 2.jpg
Image:Dota 2 - Screenshot 3.jpg
Image:Dota 2 - Screenshot 4.jpg
Image:Dota 2 - Screenshot 5.jpg
Image:Dota 2 - Screenshot 6.jpg
Image:Dota 2 - Screenshot 7.jpg
</gallery>

Revision as of 01:28, 8 April 2023

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Dota 2 Dota 2 is the official follow-up to the Warcraft III custom map Defense of the Ancients. It is an "Action RTS" where players control a Hero unit and engage enemy players using their Heroes' unique abilities. Valve is collaborating with one of the primary contributors of the original DotA series.

While Dota 2 was originally developed in the Source Source engine, it was ported to Source 2 Source 2 in 2015.

Features

Cloth simulation
Real-time cloth simulation (i.e. soft-body physics) will be introduced to Source.
Global lighting
The world is lit and shadowed dynamically with env_global_light (in addition to pre-compiled light).
Steamworks integration
Building upon community-driven features from Team Fortress 2, players will be able to share strategy guides and coach newer players through Steamworks.
MultiBlend Textures
4-way texture blending, upgrading/replacing WorldVertexTransition
Screen-space Anti-aliasing
Anti-aliasing for use with deferred shading
Screen Space Ambient Occlusion
Ssao post-process shader
Published demo file format
Dota 2 Demo Format contains a link and instructions for parsing the Dota 2 demo files
Custom Addon Support
See the Dota 2 Workshop Tools for more details.

Maps

  • dota

See Also