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Crossbow bolt: Difference between revisions

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{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{hl2 entity|crossbow_bolt}} This is the projectile fired by [[weapon_crossbow]].
{{this is a|name=crossbow_bolt|e0|series=Half-Life 2}} This is the projectile fired by [[weapon_crossbow]].


The code for this entity is found in ''weapon_crossbow.cpp''.
The code for this entity is found in ''weapon_crossbow.cpp''.

Revision as of 17:28, 5 January 2024

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

crossbow_bolt is an e0 available in Half-Life 2 series Half-Life 2 series. This is the projectile fired by weapon_crossbow.

The code for this entity is found in weapon_crossbow.cpp.

The bolts think() and touch(). It is

In touch() logic for bolt behavior.

  • Bolt Reflection
if the angle is right, bolts hit a solid surface and ricochet/reflect at an angle. Each bounce increases the 'gravity' of the projectile, in effect slowing its rate.
  • behavior for impact against NPCs
  • skin change
  • breaking glass
  • damage to triggers/breakable/props