Point surroundtest: Difference between revisions
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Note:Also available in
Left 4 Dead and
Left 4 Dead 2, but !FGD. See FGD Code for these games.
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== FGD Code == | == FGD Code == | ||
This is a copy of the FGD code found in {{css}} and {{csgo}}, and is only here for {{l4d}} and {{l4d2}}. | This is a copy of the [[FGD]] code found in {{css}} and {{csgo}}, and is only here for {{l4d}} and {{l4d2}}. | ||
<pre> | <pre> | ||
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_surroundtest | @PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_surroundtest |
Revision as of 05:25, 11 March 2023


Template:Entity It identifies the server host's currently used speaker configuration setting by checking the snd_surround_speakers command's value. When given theFireCorrectOutput
input, an unique output is returned depending only on the following speaker configurations:
- 2 Speakers (and Headphones Only)
- 4 Speakers
- 5.1 Sound System



Keyvalues
Inputs
- FireCorrectOutput
- Fires an output based on the current speaker configuration.
Outputs
- On2Speakers
- Fires an output if either '2 Speakers 'or 'Headphones only' are selected.
- On4Speakers
- Fires an output if '4 Speakers' is selected.
- On51Speakers
- Fires an output if '5.1 Sound System' is selected.
FGD Code
This is a copy of the FGD code found in and
, and is only here for
and
.
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_surroundtest : "Surround Sound Test" [ input FireCorrectOutput(void) : "Fire output based on snd_surround_speaker cvar value" output On2Speakers(void) : "Fired if player is using 2 speakers." output On4Speakers(void) : "Fired if player is using 4 speakers." output On51Speakers(void) : "Fired if player is using 5.1 speakers." ]