Trigger tractorbeam: Difference between revisions
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{{P2 topicon}}{{P2CE topicon}} | {{P2 topicon}} {{P2CE topicon}} | ||
{{ | {{Lang|title=trigger_tractorbeam}} | ||
{{Ent not in fgd|because=It crashes the game when other necessary entities are not present}} | |||
{{Stub}} | {{Stub}} | ||
{{Base point multi|trigger_tractorbeam|game1=Portal 2|game2=Portal 2: Community Edition}} It is a trigger is emitted from a {{ | |||
{{Base point multi|trigger_tractorbeam|game1=Portal 2|game2=Portal 2: Community Edition}} It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. | |||
{{ModernWarning|This entity will crash the game if manually created in Hammer!}} | {{ModernWarning|This entity will crash the game if manually created in Hammer!}} |
Revision as of 09:14, 10 March 2023


Template:Base point multi It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. Template:ModernWarning