This article relates to the game "Portal 2." Click here for more information.
This article relates to the game "Portal 2". Click here for more information.

Trigger tractorbeam: Difference between revisions

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{{P2 topicon}}{{P2CE topicon}}
{{P2 topicon}} {{P2CE topicon}}
{{ent not in fgd|because=It crashes the game when other necessary entities are not present}}
{{Lang|title=trigger_tractorbeam}}
{{Lang|Trigger tractorbeam}}
{{Ent not in fgd|because=It crashes the game when other necessary entities are not present}}
{{Stub}}
{{Stub}}
{{Base point multi|trigger_tractorbeam|game1=Portal 2|game2=Portal 2: Community Edition}} It is a trigger is emitted from a {{ent|prop_tractor_beam}} and works with a {{ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
 
{{Base point multi|trigger_tractorbeam|game1=Portal 2|game2=Portal 2: Community Edition}} It is a trigger is emitted from a {{Ent|prop_tractor_beam}} and works with a {{Ent|projected_tractor_beam_entity}} to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model.
{{ModernWarning|This entity will crash the game if manually created in Hammer!}}
{{ModernWarning|This entity will crash the game if manually created in Hammer!}}

Revision as of 09:14, 10 March 2023

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This entity is not in the FGD by default.
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Template:Base point multi It is a trigger is emitted from a prop_tractor_beam and works with a projected_tractor_beam_entity to create an anti-gravity state for the player, and to pull/push the player away/towards the funnel model. Template:ModernWarning