Weapon smg1: Difference between revisions
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[[Image:smg.jpg|frame|right|SMG<br>(Submachine Gun)]] | [[Image:smg.jpg|frame|right|SMG<br>(Submachine Gun)]] | ||
This entity places a submachine gun in a map. When picked up, the player is given 90 bullets and the gun if they do not already possess one. | |||
Additional rounds (up to 270 in total) can be picked up, as well as grenades (up to 3). A box of ammunition can be placed in a map with the [[item_ammo_smg1]] or [[item_ammo_smg1_large]] entity. Grenades can be placed with the [[item_ammo_smg1_grenade]] entity. | |||
The submachine gun also follows all physics rules as if it were a [[prop_physics]]. In Half-Life 2 Deathmatch, players spawn with this weapon and ammunition, but not grenades. | |||
{{basicweapon}} | {{basicweapon}} |
Revision as of 20:19, 20 March 2006
Entity Description
This entity places a submachine gun in a map. When picked up, the player is given 90 bullets and the gun if they do not already possess one.
Additional rounds (up to 270 in total) can be picked up, as well as grenades (up to 3). A box of ammunition can be placed in a map with the item_ammo_smg1 or item_ammo_smg1_large entity. Grenades can be placed with the item_ammo_smg1_grenade entity.
The submachine gun also follows all physics rules as if it were a prop_physics. In Half-Life 2 Deathmatch, players spawn with this weapon and ammunition, but not grenades.