Comp pack: Difference between revisions

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m (→‎KeyValues: link to mp3 and WAV pages)
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{{KV|Soundscript 1-4|intn=soundscript1-4|string|The path to the soundscript file of the sound to be packed.}}
{{KV|Soundscript 1-4|intn=soundscript1-4|string|The path to the soundscript file of the sound to be packed.}}
{{KV|Particle 1-4|intn=particle1-4|string|Path to the particle file to be packed.}}
{{KV|Particle 1-4|intn=particle1-4|string|Path to the particle file to be packed.}}
{{KV|Sound 1-4|intn=sound1-4|string|path to the <code>.wav/.mp3</code> to be packed.}}
{{KV|Sound 1-4|intn=sound1-4|string|path to the <code>[[WAV|.wav]]/[[MP3|.mp3]]</code> to be packed.}}
 
==See Also==
==See Also==
*[[TeamSpen's Hammer Addons]]
*[[TeamSpen's Hammer Addons]]

Revision as of 19:51, 18 May 2023

Template:Entity It is also available in all games with TeamSpen's Hammer Addons TeamSpen's Hammer Addons installed. It is a Point entity that works with the TeamSpen's Hammer Addons' postcompiler to forcefully pack selected models/materials/sounds/soundscripts into the .BSP file when compiling, essentially eliminating the need to manually pack files with Bspzip. This entity is removed on on map compilation and does not contribute to the entity limit Multiple comp_packs can be used in conjunction to pack multiple files into the BSP. Template:ModernWarning

KeyValues

Generic 1-4 (generic1-4) <string>
The path to any file to be packed.
Model 1-4 (model1 - 4) <string>
The path to the .mdl file of the model to be packed.
Material 1-4 (material1 - 4) <string>
The path to the .vmt file of the material to be packed.
Soundscript 1-4 (soundscript1-4) <string>
The path to the soundscript file of the sound to be packed.
Particle 1-4 (particle1-4) <string>
Path to the particle file to be packed.
Sound 1-4 (sound1-4) <string>
path to the .wav/.mp3 to be packed.

See Also