Logic mirror movement: Difference between revisions
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{{ | {{This is a|name=logic_mirror_movement|e0|game=Mapbase|game1=Portal 2: Community Edition}} It is also available on the code of the Source 2013 SDK, however it does not function by default. It mirrors an entity's movement to another entity. | ||
{{ModernBug|While this entity is available in the Source SDK 2013 code, Valve forgot to add the <code>server/logic_mirror_movement.cpp</code> file to the [[VPC]]! Hence it is unavailable in every game, except for {{game link|Mapbase}} and {{game link|Portal 2: Community Edition}}. To enable it in your own mod, add this .cpp file in your mod's [[VPC]]. You will also need to add an [[FGD]] definition, such as the one provided below.}} | {{ModernBug|While this entity is available in the Source SDK 2013 code, Valve forgot to add the <code>server/logic_mirror_movement.cpp</code> file to the [[VPC]]! Hence it is unavailable in every game, except for {{game link|Mapbase}} and {{game link|Portal 2: Community Edition}}. To enable it in your own mod, add this .cpp file in your mod's [[VPC]]. You will also need to add an [[FGD]] definition, such as the one provided below.}} |
Revision as of 18:44, 2 December 2023
logic_mirror_movement
is an e0 available in Mapbase and
Portal 2: Community Edition. It is also available on the code of the Source 2013 SDK, however it does not function by default. It mirrors an entity's movement to another entity.
FGD Code
@PointClass base(Targetname, Parentname) = logic_mirror_movement : "An entity that can mirror entity movement to another entity." [ m_target(target_destination) : "Target Entity" : : "Target entity." m_strMirrorTarget(target_destination) : "Mirror Target Entity" : : "Mirror target entity." m_strRemoteTarget(target_destination) : "Remote Target Entity" : : "Remote target entity." m_strMirrorRelative(target_destination) : "Mirror Relative Entity" : : "Mirror relative entity." input SetTarget(string) : "Set the Target Entity." input SetMirrorTarget(string) : "Set the Mirror Target Entity." input SetRemoteTarget(string) : "Set the Remote Target Entity." input SetMirrorRelative(string) : "Set the Mirror Relative Entity." ]
Keyvalues
- Target Entity (m_target) <targetname>
- Todo: Add proper description
- Mirror Target Entity (m_strMirrorTarget) <targetname>
- Todo: Add proper description
- Remote Target Entity (m_strRemoteTarget) <targetname>
- Todo: Add proper description
- Mirror Relative Entity (m_strMirrorRelative) <targetname>
- Todo: Add proper description
Inputs
- SetTarget <string >
- Set the Target Entity
- SetMirrorTarget <string >
- Set the Mirror Target Entity
- SetRemoteTarget <string >
- Set the Remote Target Entity
- SetMirrorRelative <string >
- Set the Mirror Relative Entity