Scripted item drop: Difference between revisions

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{{CD|CScriptItem}}
{{CD|CScriptItem}}
{{l4d2 point|scripted_item_drop}} It is a prop similar to [[prop_physics_override]], but with much of its functionality removed. It does not collide with players and has outputs for being touched and picked up, making it useful for simple collectible items.
{{this is a|point entity|name=scripted_item_drop|game=Left 4 Dead 2}} It is a prop similar to [[prop_physics_override]], but with much of its functionality removed. It does not collide with players and has outputs for being touched and picked up, making it useful for simple collectible items.


== Outputs ==
== Outputs ==

Revision as of 18:43, 5 January 2024

C++ Class hierarchy
CScriptItem
CItem
CBaseAnimating
CBaseEntity

scripted_item_drop is a point entity available in Left 4 Dead 2 Left 4 Dead 2. It is a prop similar to prop_physics_override, but with much of its functionality removed. It does not collide with players and has outputs for being touched and picked up, making it useful for simple collectible items.

Outputs

OnCacheInteraction  !FGD
Fires repeatedly while player is touching this
OnPlayerPickup  !FGD
Fired when a player successfully picks up the prop. The CanPickupObject function needs to exist and return true for the prop for it to fire.
OnPlayerTouch  !FGD
Fired when a player touches the prop.