Func nav attribute region: Difference between revisions
		
		
		
		
		
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 Tip:In
Tip:In  , Attributes are automatically applied after this entity spawns in, which is also every new round.
, Attributes are automatically applied after this entity spawns in, which is also every new round.
 Note:Attributes set will persists when a round ends!
Note:Attributes set will persists when a round ends!
		
	
| mNo edit summary |  (-rearange, notoc) | ||
| Line 1: | Line 1: | ||
| __NOTOC__ | |||
| {{Lang|title=func_nav_attribute_region}} | {{Lang|title=func_nav_attribute_region}} | ||
| {{CD|CFuncNavAttributeRegion}} | {{CD|CFuncNavAttributeRegion}} | ||
| Line 7: | Line 8: | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | |||
| {{KV NavAttributeRegion}} | {{KV NavAttributeRegion}} | ||
| {{ | |||
| ==Inputs== | |||
| {{I NavAttributeRegion}} | |||
| ==Flags== | ==Flags== | ||
| {{Fl NavAttributeRegion}} | {{Fl NavAttributeRegion}} | ||
| ==See Also== | ==See Also== | ||
Revision as of 07:56, 19 August 2023
|  Class hierarchy | 
|---|
| CFuncNavAttributeRegion | 
Template:Entity It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate/nav_generate_incremental. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALEattribute. 
 Tip:In
Tip:In  , Attributes are automatically applied after this entity spawns in, which is also every new round.
, Attributes are automatically applied after this entity spawns in, which is also every new round. Note:Attributes set will persists when a round ends!
Note:Attributes set will persists when a round ends!Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities

























