Env firesource: Difference between revisions
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{{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}[[File:env_firesource.png|left|link=]]{{this is a|name=env_firesource|e0}} It provides heat to all nearby {{ent|env_fire}} entities. | ||
[[File:env_firesource.png|left|link=]]{{ | |||
{{code class|CEnvFireSource|fire.cpp}} | {{code class|CEnvFireSource|fire.cpp}} |
Revision as of 10:13, 4 January 2024

env_firesource
is an e0 available in all Source games. It provides heat to all nearby env_fire entities.
Keyvalues
- Radius (fireradius) ([todo internal name (i)]) <float>
- The radius around this entity in which to provide heat.
- Intensity / Damage (firedamage) ([todo internal name (i)]) <float>
- Amount of heat "damage" to apply to
env_fire
s within the Radius.
Flags
- Start On : [1]
Inputs
- Enable
- Enable fire source.
- Disable
- Disable fire source.