Logic multicompare: Difference between revisions
		
		
		
		
		
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| mNo edit summary | m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) | ||
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| {{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{CD|CLogicCompareInteger|file1=logicentities.cpp}} | ||
| {{CD|CLogicCompareInteger|file1=logicentities.cpp}} | {{this is a|e0|name=logic_multicompare|sprite=1}}   | ||
| {{ | |||
| Compares a set of inputs to each other. If they are all the same, fires an [[#Outputs|OnEqual output]]. If any are different, fires the [[#Outputs|OnNotEqual output]]. | Compares a set of inputs to each other. If they are all the same, fires an [[#Outputs|OnEqual output]]. If any are different, fires the [[#Outputs|OnNotEqual output]]. | ||
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| == Outputs == | == Outputs == | ||
| {{IO|OnEqual|Fires if the values are equal {{activator|activator | {{IO|OnEqual|Fires if the values are equal {{activator|activator}} | ||
| {{IO|OnNotEqual|Fires if the values are not equal {{activator|activator | {{IO|OnNotEqual|Fires if the values are not equal {{activator|activator}} | ||
| [[Category:IO System]] | [[Category:IO System]] | ||
Revision as of 11:45, 4 January 2024
|  Class hierarchy | 
|---|
| CLogicCompareInteger | 
|  logicentities.cpp | 

logic_multicompare  is an   e0  available in all  Source games.
 Source games. 
Compares a set of inputs to each other. If they are all the same, fires an OnEqual output. If any are different, fires the OnNotEqual output.
This entity has an internal list of integers that it has received from any inputValue input's. Any values sent to this entity, must be sent as an integer or boolean because "if it can't be converted" the entity will "just throw it away" (Source Code comment from dev's). Currently, there is no way to clear this 'list', so the entity is not reusable.
Keyvalues
- Integer Value (optional) (IntegerValue) <integer>
- Initial integer value.
- Should use Integer Value (ShouldComparetoValue) <boolean>
- If set, compare inputs against Integer Value.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- InputValue <integer>
- Input value
- CompareValues
- Compares the values and fires appropriate outputs
Outputs
{{IO|OnEqual|Fires if the values are equal (!activator is the activator) {{IO|OnNotEqual|Fires if the values are not equal (!activator is the activator)


























