Weapon 357: Difference between revisions
		
		
		
		
		
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| {{lang|title=weapon_357}} | {{lang|title=weapon_357}} | ||
| [[Image:weapon_357.PNG|thumb|right|250px]] | [[Image:weapon_357.PNG|thumb|right|250px]] | ||
| {{entity|type=e0 | {{entity|weapon_357|type=e0|series=Half-Life 2}} | ||
| ==Entity description== | ==Entity description== | ||
Revision as of 07:25, 8 February 2023

 
Entity description
A magnum based off the  Colt Python. When first picked up, the player is given 6 bullets. Up to 24 bullets can be carried (including six loaded into the weapon) A box of bullets can be placed with item_ammo_357.
 Colt Python. When first picked up, the player is given 6 bullets. Up to 24 bullets can be carried (including six loaded into the weapon) A box of bullets can be placed with item_ammo_357.
Before it is picked up, the magnum also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.























