Eyes: Difference between revisions
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Note:This shader was obsoleted by the
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{{MatParam|$iris|texture|The texture for the iris, which is a translucent decal projected over the sclera of the eye.}} | {{MatParam|$iris|texture|The texture for the iris, which is a translucent decal projected over the sclera of the eye.}} | ||
{{MatParam|[[$halflambert]]|bool|Half-lambertian shading.}} | {{MatParam|[[$halflambert]]|bool|Half-lambertian shading.}} | ||
==See Also== | |||
* [[EyeRefract]] | |||
Revision as of 05:39, 5 February 2023
This article is about the obsolete shader. For the succeeding shader, see EyeRefract. For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Alyx's eyeball in Episode Two, using this shader.
Eyes It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.
EyeRefract shader; use that instead.Parameters
$basetexture
$iris
[[$halflambert|$halflambert]]