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Cable: Difference between revisions

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{{shader|Cable}} It is used for [[Cables and Ropes|ropes]] such as those created by the <code>[[keyframe_rope]]</code> and <code>[[move_rope]]</code> entities.
{{this is a|pixel shader|name=Cable}} It is used for [[Cables and Ropes|ropes]] such as those created by the <code>[[keyframe_rope]]</code> and <code>[[move_rope]]</code> entities.
==Parameters==
==Parameters==
{{MatParam|[[$basetexture]]|texture|The texture for the rope. Should be very small, usually 16x16 to 64x64.}}
{{MatParam|[[$basetexture]]|texture|The texture for the rope. Should be very small, usually 16x16 to 64x64.}}

Revision as of 18:02, 5 January 2024

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Cable is a Pixel shader available in all Source Source games. It is used for ropes such as those created by the keyframe_rope and move_rope entities.

Parameters

[[$basetexture|$basetexture]] [[$bumpmap|$bumpmap]] [[$vertexcolor|$vertexcolor]] $MinLight $MaxLight $nocull

See Also