$animblocksize: Difference between revisions

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(Describe crash when packing .ani files into a BSP)
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Revision as of 01:42, 9 April 2023

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$animblocksize is the QC command. If this is specified, all the animation data will be written to a .ani file, and when sequences are needed, the data will be loaded on demand. This is helpful for streaming animation data of Cinematic Physics. The "size in K" is the block size the animations will be grouped into. Sizes between 4K and 64K are fine, though 16K or 32K has better memory fragmentation characteristics.

The nostall option will make the first section not demand load but by included in the .mdl file.

Icon-Bug.pngBug:In games with support for compressed (repacked) maps, the client will crash when attempting to load on-demand animation data if the content is packed into the BSP.  [todo tested in ?]

Syntax

$animblocksize	(size in K) ["nostall"]

Example

For example in Left 4 Dead 2 modelsrc qc, "general_dest_plaster_set.mdl"

$animblocksize	32 nostall highres

See also