Func nav stairs toggle: Difference between revisions
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{{lang | <!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|e2|name=func_nav_stairs_toggle|game=Left 4 Dead}} It will add or remove the 'STAIRS' attribute from all [[Navigation Meshes|nav areas]] that overlap the brush. | ||
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== Keyvalues == | == Keyvalues == | ||
Revision as of 09:54, 4 January 2024
func_nav_stairs_toggle is an e2 available in
Left 4 Dead. It will add or remove the 'STAIRS' attribute from all nav areas that overlap the brush.
Keyvalues
- Initial Setting ([todo internal name (i)]) <choices>
-
- 0 : Leave Default Value
- 1 : Add Attribute
- -1 : Remove Attribute
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- AddStairsAttribute
- Adds the STAIRS attribute to overlapping nav areas
- RemoveStairsAttribute
- Removes the STAIRS attribute from overlapping nav areas