Prop physics multiplayer: Difference between revisions
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{{wrongtitle|title=prop_physics_multiplayer}} | {{wrongtitle|title=prop_physics_multiplayer}} | ||
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==Entity Description== | ==Entity Description== | ||
This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. | This class is the same as [[prop_physics]], except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. | ||
==Keyvalues== | |||
==Flags== | |||
==Inputs== | |||
==Outputs== | |||
==See Also== | ==See Also== | ||
* [[prop_physics]] | * [[prop_physics]] | ||
* [[Turbo physics]] | * [[Turbo physics]] | ||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 10:29, 14 March 2006
Entity Description
This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.