Template:KV GibshooterBase:zh-cn: Difference between revisions
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{{lang|Template:KV GibshooterBase}} | {{lang|Template:KV GibshooterBase}} | ||
<onlyinclude>{{minititle|GibShooter}} | <onlyinclude>{{minititle|GibShooter}} | ||
{{KV|Number of Gibs (m_iGibs)|整数型|一次发射的物体数量.}} | {{KV:zh-cn|Number of Gibs (m_iGibs)|整数型|一次发射的物体数量.}} | ||
{{KV|Delay between shots (delay)|字符串|每个物体发射的间隔,如果是0则同时发射出一次发射的物体数。}} | {{KV:zh-cn|Delay between shots (delay)|字符串|每个物体发射的间隔,如果是0则同时发射出一次发射的物体数。}} | ||
{{KV|Gib Angles (Pitch Yaw Roll) (gibangles)|字符串|发射的方向.}} | {{KV:zh-cn|Gib Angles (Pitch Yaw Roll) (gibangles)|字符串|发射的方向.}} | ||
{{KV|Max angular velocity (gibanglevelocity)|字符串|发射出的物体旋转的速度(度/秒), 将会在X轴和Y轴以此速度10%和100%旋转.}} | {{KV:zh-cn|Max angular velocity (gibanglevelocity)|字符串|发射出的物体旋转的速度(度/秒), 将会在X轴和Y轴以此速度10%和100%旋转.}} | ||
{{KV|Gib Velocity (m_flVelocity)|整数型|发射物体的速度。}} | {{KV:zh-cn|Gib Velocity (m_flVelocity)|整数型|发射物体的速度。}} | ||
{{KV|Course Variance (m_flVariance)|字符串|触发的物体的方向变动值。}} | {{KV:zh-cn|Course Variance (m_flVariance)|字符串|触发的物体的方向变动值。}} | ||
{{KV|Gib Life (m_flGibLife)|字符串|保留时间,+/-5%.}} | {{KV:zh-cn|Gib Life (m_flGibLife)|字符串|保留时间,+/-5%.}} | ||
{{KV|Lighting Origin (lightingorigin)|target_destination|选择一个{{ent|info_lighting}} 实体为发射的物体提供照明.}} | {{KV:zh-cn|Lighting Origin (lightingorigin)|target_destination|选择一个{{ent|info_lighting}} 实体为发射的物体提供照明.}} | ||
{{KV|Physics (Simulation)|choices|发射物的物理模拟 | {{KV:zh-cn|Physics (Simulation)|choices|发射物的物理模拟 | ||
:*0: Point (very cheap) ({{ent|gib}}) - 点(非常便宜) | :*0: Point (very cheap) ({{ent|gib}}) - 点(非常便宜) | ||
:*1: [[VPhysics|Physics]] ({{ent|gib}}) | :*1: [[VPhysics|Physics]] ({{ent|gib}}) | ||
:*2: Ragdoll ({{ent|raggib}}) - 布娃娃}} | :*2: Ragdoll ({{ent|raggib}}) - 布娃娃}} | ||
{{KV|Disable Shadows (nogibshadows)|bool|nofgd=1设置1来关闭发射物的阴影渲染。}}</onlyinclude>[[Category:Keyvalue Templates:zh-cn|GibshooterBase]] | {{KV:zh-cn|Disable Shadows (nogibshadows)|bool|nofgd=1设置1来关闭发射物的阴影渲染。}}</onlyinclude>[[Category:Keyvalue Templates:zh-cn|GibshooterBase]] |
Revision as of 05:55, 10 January 2023
GibShooter:
- Number of Gibs (m_iGibs) <整数型>
- 一次发射的物体数量.
- Delay between shots (delay) <字符串>
- 每个物体发射的间隔,如果是0则同时发射出一次发射的物体数。
- Gib Angles (Pitch Yaw Roll) (gibangles) <字符串>
- 发射的方向.
- Max angular velocity (gibanglevelocity) <字符串>
- 发射出的物体旋转的速度(度/秒), 将会在X轴和Y轴以此速度10%和100%旋转.
- Gib Velocity (m_flVelocity) <整数型>
- 发射物体的速度。
- Course Variance (m_flVariance) <字符串>
- 触发的物体的方向变动值。
- Gib Life (m_flGibLife) <字符串>
- 保留时间,+/-5%.
- Lighting Origin (lightingorigin) <targetname>
- 选择一个info_lighting 实体为发射的物体提供照明.
- Physics (Simulation) <choices>
- 发射物的物理模拟