Hammer Editor Documentation: Difference between revisions
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[[Category:Level Design]] | [[Category:Level Design]][[Category:Tools]]__NOTOC__ | ||
[[Image:Hammer splash.png]] | [[Image:Hammer splash.png]]{{clr}} | ||
== Overview == | |||
[[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]] | [[Image:Hammer screen.jpg|right|thumb|A Hammer Editor screenshot.]] | ||
The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games. | The '''Valve Hammer Editor''' is a 3D design tool used for creating levels for Source engine games. | ||
The Hammer editor can be used for: | The Hammer editor can be used for: | ||
* Creating level architecture -- geometry, texturing, and lighting. | * Creating level architecture -- geometry, texturing, and lighting. | ||
* Placing models (props) created in 3D modeling packages, such as [[XSI]]. | * Placing models (props) created in 3D modeling packages, such as [[XSI]]. | ||
* Placing [[ | * Placing [[Entity Creation|entities]] for gameplay. | ||
* Scripting gameplay entities with [[Inputs and Outputs]]. | * Scripting gameplay entities with [[Inputs and Outputs]]. | ||
* Adding [[:category:AI|AI]] navigation information. | * Adding [[:category:AI|AI]] navigation information. | ||
* [[Hammer_Run_Map_Normal|Compiling]] and running game levels. | * [[Hammer_Run_Map_Normal|Compiling]] and running game levels.{{clr}} | ||
==Getting Started== | ==Getting Started== | ||
* [[Introduction to Editing]] - A introduction to the basic principles of editing with the Hammer Editor. | |||
[[Introduction to Editing]] - A introduction to the basic principles of editing with the Hammer Editor. | * [[Your First Map]] - How to create and run a simple map using the Hammer Editor. | ||
* [[3D and 2D Views]] - How to navigate the 2D and 3D views. | |||
[[3D and 2D Views]] - How to navigate the 2D and 3D views. | * [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source. | ||
[[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source | |||
==Hammer Reference== | ==Hammer Reference== | ||
* [[Hammer Menus|Menus]] - Reference guide to the menus and their contents. | |||
[[Hammer Menus|Menus]] - Reference guide to the menus and their contents. | ** [[Hammer File Menu|File]] | ||
* [[Hammer File Menu|File]] | ** [[Hammer Edit Menu|Edit]] | ||
* [[Hammer Edit Menu|Edit]] | ** [[Hammer Map Menu|Map]] | ||
* [[Hammer Map Menu|Map]] | ** [[Hammer View Menu|View]] | ||
* [[Hammer View Menu|View]] | ** [[Hammer Tools Menu|Tools]] | ||
* [[Hammer Tools Menu|Tools]] | ** [[Hammer Window Menu|Window]] | ||
* [[Hammer Window Menu|Window]] | ** [[Hammer Help Menu|Help]] | ||
* [[Hammer Help Menu|Help]] | * [[Hammer Dialogs|Dialogs]] - Reference guide to various dialog boxes. | ||
* [[Hammer Toolbars|Toolbars]] - Description of the toolbars and their icons. | |||
[[Hammer Dialogs|Dialogs]] - Reference guide to various dialog boxes. | * [[Hammer Hotkey Reference|Hotkey Reference]] - Listing of all keyboard shortcuts. | ||
[[Hammer Toolbars|Toolbars]] - Description of the toolbars and their icons. | |||
[[Hammer Hotkey Reference|Hotkey Reference]] - Listing of all keyboard shortcuts. | |||
==See Also== | ==See Also== | ||
* [[Source SDK FAQ]] - Information to help solve some common problems. | |||
[[Source Mapping Conversion]] - For users familiar with the Half-Life 1 Map Editing Tools. | * [[Source Mapping Conversion]] - For users familiar with the Half-Life 1 Map Editing Tools. | ||
* [[Source SDK Release Notes]] - Find out about current known issues in the Source SDK. | |||
* [[Wikipedia:Valve Hammer Editor|Hammer Editor article on Wikipedia]] (external link) | |||
[[Source SDK Release Notes]] - Find out about current known issues in the Source SDK. | |||
[[Wikipedia:Valve Hammer Editor|Wikipedia |
Revision as of 22:52, 12 March 2006
Overview
The Valve Hammer Editor is a 3D design tool used for creating levels for Source engine games.
The Hammer editor can be used for:
- Creating level architecture -- geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation information.
- Compiling and running game levels.
Getting Started
- Introduction to Editing - A introduction to the basic principles of editing with the Hammer Editor.
- Your First Map - How to create and run a simple map using the Hammer Editor.
- 3D and 2D Views - How to navigate the 2D and 3D views.
- What's New - New features of the Valve Hammer Editor for Source.
Hammer Reference
- Menus - Reference guide to the menus and their contents.
- Dialogs - Reference guide to various dialog boxes.
- Toolbars - Description of the toolbars and their icons.
- Hotkey Reference - Listing of all keyboard shortcuts.
See Also
- Source SDK FAQ - Information to help solve some common problems.
- Source Mapping Conversion - For users familiar with the Half-Life 1 Map Editing Tools.
- Source SDK Release Notes - Find out about current known issues in the Source SDK.
- Hammer Editor article on Wikipedia (external link)