Ru/Func button: Difference between revisions
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| == | ==Keyvalues== | ||
| {{KV|Move Direction (Pitch Yaw Roll)  | {{KV|Move Direction (Pitch Yaw Roll)|intn=movedir|angle|Specifies the direction of motion to move when the button is used.}} | ||
| {{KV|Speed  | {{KV|Speed|intn=speed|integer|The speed that the button moves, in units per second.}} | ||
| {{KV|Health (Obsolete)  | {{KV|Health (Obsolete)|intn=health|integer|Legacy method of specifying whether or not the button can be shot to activate it. Use the ''Damage Activates'' spawnflag instead.}} | ||
| {{KV|Lip  | {{KV|Lip|intn=lip|integer|The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.}} | ||
| {{KV|Master (Obsolete)  | {{KV|Master (Obsolete)|intn=master|string|Legacy support: The name of a master entity. If the master hasn't been activated, this button cannot be pressed.}} | ||
| {{KV|Sounds  | {{KV|Sounds|intn=sounds|choices|Make this button emit a sound when pressed. {{ModernNote|The list below was made for Half-Life 2. All games support this keyvalue, but some don't have a number of these sound files. To edit these sounds, look for <code>Buttons.snd</code> (followed by a number from the Value column in this table) in <code>hl2/scripts/game_sounds_world.txt</code> or your game's appropriate [[Soundscript]] file.}}}} | ||
| :{| class="standard-table mw-collapsible mw-collapsed" | |||
| :{| class=standard-table | ! Значение || Описание || Звук по умолчанию | ||
| ! Значение || Описание ||  | |||
| |- | |- | ||
| | Кнопки | | Кнопки | ||
| |- | |- | ||
| | <code>0</code> || None (Silent) || common/null.wav | | <code>0</code> || None (Silent) || {{sound|common/null.wav}} | ||
| |- | |- | ||
| | <code>1</code> || Big zap & Warmup || buttons/button1.wav | | <code>1</code> || Big zap & Warmup || {{sound|buttons/button1.wav}} | ||
| |- | |- | ||
| | <code>2</code> || Access Denied || buttons/button2.wav | | <code>2</code> || Access Denied || {{sound|buttons/button2.wav}} | ||
| |- | |- | ||
| | <code>3</code> || Access Granted || buttons/button3.wav | | <code>3</code> || Access Granted || {{sound|buttons/button3.wav}} | ||
| |- | |- | ||
| | <code>4</code> || Quick Combolock || buttons/button4.wav | | <code>4</code> || Quick Combolock || {{sound|buttons/button4.wav}} | ||
| |- | |- | ||
| | <code>5</code> || Power Deadbolt 1 || buttons/button5.wav | | <code>5</code> || Power Deadbolt 1 || {{sound|buttons/button5.wav}} | ||
| |- | |- | ||
| | <code>6</code> || Power Deadbolt 2 || buttons/button6.wav | | <code>6</code> || Power Deadbolt 2 || {{sound|buttons/button6.wav}} | ||
| |- | |- | ||
| | <code>7</code> ||  | | <code>7</code> || Plunger || buttons/button7.wav | ||
| |- | |- | ||
| | <code>8</code> || Small zap || buttons/button8.wav | | <code>8</code> || Small zap || {{sound|buttons/button8.wav}} | ||
| |- | |- | ||
| | <code>9</code> || Keycard Sound || buttons/button9.wav | | <code>9</code> || Keycard Sound || {{sound|buttons/button9.wav}} | ||
| |- | |- | ||
| | <code>10</code> || Buzz || buttons/button10.wav | | <code>10</code> || Buzz || {{sound|buttons/button10.wav}} | ||
| |- | |- | ||
| | <code>11</code> || Buzz Off  | | <code>11</code> || Buzz Off || buttons/button11.wav | ||
| |- | |- | ||
| | <code>12</code> ||  | | <code>12</code> || latch locked || doors/latchlocked2.wav | ||
| |- | |- | ||
| | <code>13</code> || Latch Unlocked || doors/latchunlocked1.wav | | <code>13</code> || Latch Unlocked || doors/latchunlocked1.wav | ||
| Line 56: | Line 55: | ||
| | <code>14</code> || Lightswitch || buttons/lightswitch2.wav | | <code>14</code> || Lightswitch || buttons/lightswitch2.wav | ||
| |- | |- | ||
| | <code>15</code> ||  | | <code>15</code> || small bleek || {{sound|buttons/button15.wav}} | ||
| |- | |- | ||
| | <code>16</code> ||  | | <code>16</code> || small deny || {{sound|buttons/button16.wav}} | ||
| |- | |- | ||
| | <code>17</code> ||  | | <code>17</code> || small doop || {{sound|buttons/button17.wav}} | ||
| |- | |- | ||
| | <code>18</code> ||  | | <code>18</code> || small tech deny || {{sound|buttons/button18.wav}} | ||
| |- | |- | ||
| | <code>19</code> ||  | | <code>19</code> || click and combine screen fuzz || {{sound|buttons/button19.wav}} | ||
| |- | |- | ||
| | <code>20</code> ||  | | <code>20</code> || roomy beep || buttons/button20.wav | ||
| |- | |- | ||
| | Рычаги | | Рычаги | ||
| |- | |- | ||
| | <code>21</code> || lever or wheel: turn + move sqeek || buttons/lever1.wav | | <code>21</code> || lever or wheel: turn + move sqeek || {{sound|buttons/lever1.wav}} | ||
| |- | |- | ||
| | <code>22</code> || lever or wheel: latch + release gas || buttons/lever2.wav | | <code>22</code> || lever or wheel: latch + release gas || {{sound|buttons/lever2.wav}} | ||
| |- | |- | ||
| | <code>23</code> || lever or wheel: ratchet + sqeek || buttons/lever3.wav | | <code>23</code> || lever or wheel: ratchet + sqeek || {{sound|buttons/lever3.wav}} | ||
| |- | |- | ||
| | <code>24</code> || lever or wheel: large ratchet || buttons/lever4.wav | | <code>24</code> || lever or wheel: large ratchet || {{sound|buttons/lever4.wav}} | ||
| |- | |- | ||
| | <code>25</code> || lever or wheel: clanky + gas release || buttons/lever5.wav | | <code>25</code> || lever or wheel: clanky + gas release || {{sound|buttons/lever5.wav}} | ||
| |- | |- | ||
| | <code>26</code> || lever or wheel: latch + large metal thud || buttons/ | | <code>26</code> || lever or wheel: latch + large metal thud || {{sound|buttons/lever6.wav}} | ||
| |- | |- | ||
| | <code>27</code> || lever or wheel: smaller ratchet || buttons/ | | <code>27</code> || lever or wheel: smaller ratchet || {{sound|buttons/lever7.wav}} | ||
| |- | |- | ||
| | <code>28</code> ||  | | <code>28</code> || lever or wheel: smaller lever move || {{sound|buttons/lever8.wav}} | ||
| |- | |- | ||
| | Новые кнопки | | Новые кнопки | ||
| Line 94: | Line 93: | ||
| | <code>33</code> || tech blip || buttons/button23.wav | | <code>33</code> || tech blip || buttons/button23.wav | ||
| |- | |- | ||
| | <code>34</code> || clickbeepbeep open || buttons/button24.wav | | <code>34</code> || clickbeepbeep open || {{sound|buttons/button24.wav}} | ||
| |- | |- | ||
| | <code>35</code> || small high blip || buttons/button12.wav | | <code>35</code> || small high blip || buttons/button12.wav | ||
| Line 100: | Line 99: | ||
| | <code>36</code> || small tech fuzz blip || buttons/button13.wav | | <code>36</code> || small tech fuzz blip || buttons/button13.wav | ||
| |- | |- | ||
| | <code>37</code> || small click bleep (change to lightswitch) || buttons/button14.wav | | <code>37</code> || small click bleep (change to lightswitch) || {{sound|buttons/button14.wav}} | ||
| |- | |- | ||
| | Кнопки  | | Кнопки Комбайнов | ||
| |- | |- | ||
| | <code>40</code> || combine door lock - locked || buttons/combine_button_locked.wav | | <code>40</code> || combine door lock - locked || {{sound|buttons/combine_button_locked.wav}} | ||
| |- | |- | ||
| | <code>41</code> || combine blip growl || buttons/combine_button1.wav | | <code>41</code> || combine blip growl || {{sound|buttons/combine_button1.wav}} | ||
| |- | |- | ||
| | <code>42</code> || combine squick growl || buttons/combine_button2.wav | | <code>42</code> || combine squick growl || {{sound|buttons/combine_button2.wav}} | ||
| |- | |- | ||
| | <code>43</code> || combine whine purr || buttons/combine_button3.wav | | <code>43</code> || combine whine purr || {{sound|buttons/combine_button3.wav}} | ||
| |- | |- | ||
| | <code>44</code> || combine click talk || buttons/combine_button4.wav | | <code>44</code> || combine click talk || buttons/combine_button4.wav | ||
| |- | |- | ||
| | <code>45</code> || combine click growl fizz || buttons/combine_button5.wav | | <code>45</code> || combine click growl fizz || {{sound|buttons/combine_button5.wav}} | ||
| |- | |- | ||
| | <code>46</code> || combine click fizz (deny) || buttons/combine_button6.wav | | <code>46</code> || combine click fizz (deny) || buttons/combine_button6.wav | ||
| |- | |- | ||
| | <code>47</code> || combine click talker || buttons/combine_button7.wav | | <code>47</code> || combine click talker || {{sound|buttons/combine_button7.wav}} | ||
| |} | |} | ||
| {{KV|Delay Before Reset (-1 stay)|intn=wait|integer|Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again. If the value is set to -1, the button never returns.}} | |||
| {{KV|Delay Before Reset (-1 stay)  | {{KV|Locked Sound|intn=locked_sound|choices|Sound played when the player tries to use the button, and fails because it's locked.}} | ||
| {{KV|Locked Sound  | :{| class="standard-table mw-collapsible mw-collapsed" | ||
| :{| class=standard-table | |||
| ! Значение || Описание || Звук по умолчанию | ! Значение || Описание || Звук по умолчанию | ||
| |- | |- | ||
| | <code>0</code> || None || common/null.wav | | <code>0</code> || None || {{sound|common/null.wav}} | ||
| |- | |- | ||
| | <code>2</code> || Access Denied || buttons/button2.wav | | <code>2</code> || Access Denied || {{sound|buttons/button2.wav}} | ||
| |- | |- | ||
| | <code>8</code> || Small zap || buttons/button8.wav | | <code>8</code> || Small zap || {{sound|buttons/button8.wav}} | ||
| |- | |- | ||
| | <code>10</code> || Buzz || buttons/button10.wav | | <code>10</code> || Buzz || {{sound|buttons/button10.wav}} | ||
| |- | |- | ||
| | <code>11</code> || Buzz Off || buttons/button11.wav | | <code>11</code> || Buzz Off || buttons/button11.wav | ||
| |- | |- | ||
| | <code>12</code> || Latch Locked || doors/latchlocked2.wav | | <code>12</code> || Latch Locked || {{sound|doors/latchlocked2.wav}} | ||
| |} | |} | ||
| {{KV|Unlocked Sound|intn=unlocked_sound|choices|Sound played when the button is unlocked. {{confirm|doesn't seem to work?}}}} | |||
| {{KV|Unlocked Sound  | :{| class="standard-table mw-collapsible mw-collapsed" | ||
| :{| class=standard-table | |||
| ! Значение || Описание || Звук по умолчанию | ! Значение || Описание || Звук по умолчанию | ||
| |- | |- | ||
| | <code>0</code> || None || common/null.wav | | <code>0</code> || None || {{sound|common/null.wav}} | ||
| |- | |- | ||
| | <code>1</code> || Big zap & Warmup || buttons/button1.wav | | <code>1</code> || Big zap & Warmup || {{sound|buttons/button1.wav}} | ||
| |- | |- | ||
| | <code>3</code> || Access Granted || buttons/button3.wav | | <code>3</code> || Access Granted || {{sound|buttons/button3.wav}} | ||
| |- | |- | ||
| | <code>4</code> || Quick Combolock || buttons/button4.wav | | <code>4</code> || Quick Combolock || {{sound|buttons/button4.wav}} | ||
| |- | |- | ||
| | <code>5</code> || Power Deadbolt 1 || buttons/button5.wav | | <code>5</code> || Power Deadbolt 1 || {{sound|buttons/button5.wav}} | ||
| |- | |- | ||
| | <code>6</code> || Power Deadbolt 2 || buttons/button6.wav | | <code>6</code> || Power Deadbolt 2 || {{sound|buttons/button6.wav}} | ||
| |- | |- | ||
| | <code>7</code> || Plunger || buttons/button7.wav | | <code>7</code> || Plunger || buttons/button7.wav | ||
| |- | |- | ||
| | <code>8</code> || Small zap || buttons/button8.wav | | <code>8</code> || Small zap || {{sound|buttons/button8.wav}} | ||
| |- | |- | ||
| | <code>9</code> || Keycard Sound || buttons/button9.wav | | <code>9</code> || Keycard Sound || {{sound|buttons/button9.wav}} | ||
| |- | |- | ||
| | <code>10</code> || Buzz || buttons/button10.wav | | <code>10</code> || Buzz || {{sound|buttons/button10.wav}} | ||
| |- | |- | ||
| | <code>13</code> || Latch Unlocked || doors/latchunlocked1.wav | | <code>13</code> || Latch Unlocked || {{sound|doors/latchunlocked1.wav}} | ||
| |- | |- | ||
| | <code>14</code> || Lightswitch || buttons/lightswitch2.wav | | <code>14</code> || Lightswitch || {{sound|buttons/lightswitch2.wav}} | ||
| |} | |} | ||
| {{KV|Locked Sentence|intn=locked_sentence|choices|A sentence played when the player tries to use the button, and fails because it's locked.}} | |||
| {{KV|Locked Sentence  | :{| class="standard-table mw-collapsible mw-collapsed" | ||
| :{| class=standard-table | |||
| ! Значение || Описание | ! Значение || Описание | ||
| |- | |- | ||
| Line 193: | Line 188: | ||
| | <code>9</code> || Broken Shut Door | | <code>9</code> || Broken Shut Door | ||
| |} | |} | ||
| {{KV|Unlocked Sentence  | {{KV|Unlocked Sentence|intn=unlocked_sentence|choices|A sentence played when the button is unlocked.}} | ||
| :{| class=standard-table | :{| class="standard-table mw-collapsible mw-collapsed" | ||
| !  | ! Значение || Описание | ||
| |- | |- | ||
| | <code>0</code> || None | | <code>0</code> || None | ||
| Line 215: | Line 210: | ||
| | <code>8</code> || Maintenance area | | <code>8</code> || Maintenance area | ||
| |} | |} | ||
| {{KV|Glow Entity  | {{KV|Glow Entity|intn=glow|targetname|since=L4D|The name of an entity that will get a {{ent|+use}} glow for this button.}} | ||
| {{ | {{note|{{l4d2}} the "Hand Extend" animation will play when looking at Glow Entity.}} | ||
| {{KV|Use Look-At Limit  | {{bug|The Engine cannot properly find the Glow entity if its off-grid. It will pick several entities close to where the supposed off-grid glow entity is.}} | ||
| {{KV|Use Look-At Limit|intn=min_use_angle|since=CSGO|string|Limit the usable look-at angle. -1 is looking directly away, 0 is looking perpendicular, 1 is looking directly at. To allow a deviation of at most 45°, insert cos(45°) ≈ 0.7071 or for 5° use cos(5°) ≈ 0.9962 (see [[dot product|dot product]]).}} | |||
| {{KV  | {{KV Targetname}} | ||
| ==Флаги== | ==Флаги== | ||
Revision as of 03:48, 13 December 2022

This entity is also available as [[{{{1}}}|{{{1}}}]] for the Source 2. 
| func_button | |
|---|---|
| Тип | Объёмный объект мира | 
| Платформа |    | 
| Доступность | Во всех играх | 
 - это брашевая сущность, доступная во всех играх на движке  Source. Она разработана, чтобы создавать используемые игроком кнопки. При использовании игроком она принимает вид нажатой кнопки. Для примера, func_button используется для создания
 Source. Она разработана, чтобы создавать используемые игроком кнопки. При использовании игроком она принимает вид нажатой кнопки. Для примера, func_button используется для создания 

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suf or {{Lang}}-based translations. Please use the main {{Code class}} instead, which uses {{Autolang}}.
Keyvalues
- Move Direction (Pitch Yaw Roll) (movedir) <угол>
- Specifies the direction of motion to move when the button is used.
- Speed (speed) <целое число>
- The speed that the button moves, in units per second.
- Health (Obsolete) (health) <целое число>
- Legacy method of specifying whether or not the button can be shot to activate it. Use the Damage Activates spawnflag instead.
- Lip (lip) <целое число>
- The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.
- Master (Obsolete) (master) <строка>
- Legacy support: The name of a master entity. If the master hasn't been activated, this button cannot be pressed.
- Sounds (sounds) <варианты выбора>
- Make this button emit a sound when pressed. Template:ModernNote
- Значение - Описание - Звук по умолчанию - Кнопки - 0- None (Silent) - common/null.wav- 1- Big zap & Warmup - buttons/button1.wav- 2- Access Denied - buttons/button2.wav- 3- Access Granted - buttons/button3.wav- 4- Quick Combolock - buttons/button4.wav- 5- Power Deadbolt 1 - buttons/button5.wav- 6- Power Deadbolt 2 - buttons/button6.wav- 7- Plunger - buttons/button7.wav - 8- Small zap - buttons/button8.wav- 9- Keycard Sound - buttons/button9.wav- 10- Buzz - buttons/button10.wav- 11- Buzz Off - buttons/button11.wav - 12- latch locked - doors/latchlocked2.wav - 13- Latch Unlocked - doors/latchunlocked1.wav - 14- Lightswitch - buttons/lightswitch2.wav - 15- small bleek - buttons/button15.wav- 16- small deny - buttons/button16.wav- 17- small doop - buttons/button17.wav- 18- small tech deny - buttons/button18.wav- 19- click and combine screen fuzz - buttons/button19.wav- 20- roomy beep - buttons/button20.wav - Рычаги - 21- lever or wheel: turn + move sqeek - buttons/lever1.wav- 22- lever or wheel: latch + release gas - buttons/lever2.wav- 23- lever or wheel: ratchet + sqeek - buttons/lever3.wav- 24- lever or wheel: large ratchet - buttons/lever4.wav- 25- lever or wheel: clanky + gas release - buttons/lever5.wav- 26- lever or wheel: latch + large metal thud - buttons/lever6.wav- 27- lever or wheel: smaller ratchet - buttons/lever7.wav- 28- lever or wheel: smaller lever move - buttons/lever8.wav- Новые кнопки - 31- shock buzz - buttons/button21.wav - 32- clickbeep - buttons/button22.wav - 33- tech blip - buttons/button23.wav - 34- clickbeepbeep open - buttons/button24.wav- 35- small high blip - buttons/button12.wav - 36- small tech fuzz blip - buttons/button13.wav - 37- small click bleep (change to lightswitch) - buttons/button14.wav- Кнопки Комбайнов - 40- combine door lock - locked - buttons/combine_button_locked.wav- 41- combine blip growl - buttons/combine_button1.wav- 42- combine squick growl - buttons/combine_button2.wav- 43- combine whine purr - buttons/combine_button3.wav- 44- combine click talk - buttons/combine_button4.wav - 45- combine click growl fizz - buttons/combine_button5.wav- 46- combine click fizz (deny) - buttons/combine_button6.wav - 47- combine click talker - buttons/combine_button7.wav
- Delay Before Reset (-1 stay) (wait) <целое число>
- Amount of time, in seconds, after the button has been pressed before it returns to the starting position. Once it has returned, it can be used again. If the value is set to -1, the button never returns.
- Locked Sound (locked_sound) <варианты выбора>
- Sound played when the player tries to use the button, and fails because it's locked.
- Значение - Описание - Звук по умолчанию - 0- None - common/null.wav- 2- Access Denied - buttons/button2.wav- 8- Small zap - buttons/button8.wav- 10- Buzz - buttons/button10.wav- 11- Buzz Off - buttons/button11.wav - 12- Latch Locked - doors/latchlocked2.wav
- Unlocked Sound (unlocked_sound) <варианты выбора>
- Sound played when the button is unlocked.  Подтвердить:doesn't seem to work? Подтвердить:doesn't seem to work?
- Значение - Описание - Звук по умолчанию - 0- None - common/null.wav- 1- Big zap & Warmup - buttons/button1.wav- 3- Access Granted - buttons/button3.wav- 4- Quick Combolock - buttons/button4.wav- 5- Power Deadbolt 1 - buttons/button5.wav- 6- Power Deadbolt 2 - buttons/button6.wav- 7- Plunger - buttons/button7.wav - 8- Small zap - buttons/button8.wav- 9- Keycard Sound - buttons/button9.wav- 10- Buzz - buttons/button10.wav- 13- Latch Unlocked - doors/latchunlocked1.wav- 14- Lightswitch - buttons/lightswitch2.wav
- Locked Sentence (locked_sentence) <варианты выбора>
- A sentence played when the player tries to use the button, and fails because it's locked.
- Значение - Описание - 0- None - 1- Gen. Access Denied - 2- Security Lockout - 3- Blast Door - 4- Fire Door - 5- Chemical Door - 6- Radiation Door - 7- Gen. Containment - 8- Maintenance Door - 9- Broken Shut Door 
- Unlocked Sentence (unlocked_sentence) <варианты выбора>
- A sentence played when the button is unlocked.
- Значение - Описание - 0- None - 1- Gen. Access Granted - 2- Security Disengaged - 3- Blast Door - 4- Fire Door - 5- Chemical Door - 6- Radiation Door - 7- Gen. Containment - 8- Maintenance area 
- Glow Entity (glow)  <целевой объект> (Во всех играх начиная с  ) )
- The name of an entity that will get a +use glow for this button.
 Баг:The Engine cannot properly find the Glow entity if its off-grid. It will pick several entities close to where the supposed off-grid glow entity is.  [нужно проверить в ?]
Баг:The Engine cannot properly find the Glow entity if its off-grid. It will pick several entities close to where the supposed off-grid glow entity is.  [нужно проверить в ?]- Use Look-At Limit (min_use_angle)  <строка> (Во всех играх начиная с  ) )
- Limit the usable look-at angle. -1 is looking directly away, 0 is looking perpendicular, 1 is looking directly at. To allow a deviation of at most 45°, insert cos(45°) ≈ 0.7071 or for 5° use cos(5°) ≈ 0.9962 (see dot product).
- Name (targetname) <объект источник>
- Имя объекта, по которому другие объекты могут ссылаться на этот объект, через Входы/Выходы или другие ключ-параметры (например parentnameилиtarget).
 Также отображаются на 2D-видах в Hammer и Отчёте об объектах (Entity Report).См. также: Основные ключ-параметры, входы и выходы доступные для всех объектов
Флаги
- 1: Don't move (не двигать)
- 32: Toggle (режим тумблера)
- 256: Touch Activates (активация при касании)
- 512: Damage Activates (активация при уроне)
- 1024: Use Activates (активация при нажатии)
- 2048: Starts locked (сразу заперта)
- 4096: Sparks (искриться при активации)
- 16384: Non-solid Template:CSGO add Template:GMOD also (не твёрдая)
Ввод
- Lock
- Запирает кнопку, препятствуя ей функционированию.
- Unlock
- Отпирает кнопку, позволяя ей функционировать.
- Press
- Активирует кнопку, как если бы она была нажата.
- PressIn
- Активирует кнопку, как если бы она была нажата, отправляя её в нижнюю позицию.
- PressOut
- Отжимает кнопку, возвращяя её в верхнюю позицию.
- SetDamageFilter <целевой объект>
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Нужно сделать: move/mention at proper place
Вывод
- OnDamaged
- Включается, когда кнопка получила урон.
- OnPressed
- Включается, когда кнопка была нажата.
- OnUseLocked
- Включается, когда кнопка была нажата будучи запертой.
- OnIn
- Включается, когда кнопка достигла позиции in/pressed (ввод/нажата).
- OnOut
- Включается, когда кнопка достигла позиции out/released (вывод/отжата).




























