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Source 2/Docs/Level Design/Basic Construction: Difference between revisions

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{{lang|Dota 2 Workshop Tools/Level_Design:zh-cn/Basic Construction}}
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[[Category:Dota 2 Workshop Tools]]


{{Dota 2Tools topicons}}
Geometry construction in Hammer has undergone a significant improvement from the previous iteration. Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.
Geometry construction in Hammer has undergone a significant improvement from the previous iteration. Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.


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* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 4|Mesh Editing 4]] - Local space axes and using the work plane.
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Editing 4|Mesh Editing 4]] - Local space axes and using the work plane.
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Texturing|Mesh Texturing Basics]] - Texturing
* [[Dota 2 Workshop Tools/Level Design/Basic Construction/Mesh Texturing|Mesh Texturing Basics]] - Texturing


'''Next''': [[Dota 2 Workshop Tools/Level Design/Prefabs and Instances|Prefabs and Instances]]
'''Next''': [[Dota 2 Workshop Tools/Level Design/Prefabs and Instances|Prefabs and Instances]]
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[[Category:Dota 2 Workshop Tools]]

Revision as of 11:39, 13 February 2023

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Geometry construction in Hammer has undergone a significant improvement from the previous iteration. Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.

Next: Prefabs and Instances