Ko/Team round timer: Difference between revisions
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{{lang|Team round timer}} | {{lang|Team round timer}}{{this is a|e0|game=tf2|name=team_round_timer}} | ||
{{tf2 | |||
==엔티티 설명== | ==엔티티 설명== |
Revision as of 09:07, 7 January 2024
UNTRANSLATED string "this is a" see Template:This is a/strings

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
엔티티 설명
라운드 타이머. 타이머는 기본값일때 시작시 정지됩니다.
Keyvalues
- Start Disabled (StartDisabled) <boolean >
- Stay dormant until activated (with the
Enable
input).
- Max timer length (초) ([todo internal name (i)]) <integer >
- 최대 타이머 길이 (0 = 한계 없음). 이 값은 준비시간과 추가시간이 사용중에 이 값보다 더 많이 주어지지 않도록 타이머를 제한하는데 사용됩니다.
- Start paused ([todo internal name (i)]) <boolean >
- 타이머가 시작시 정지될까요? (이 값이 설정되어있다면 타이머를 시작하는 Input을 필요로 할것입니다.).
- Setup timer length (초) ([todo internal name (i)]) <integer >
- 라운드가 시작하기전의 준비시간의 길이와 타이머가 일반 시간을 세기 시작할때의 길이 (0 = 준비시간 없음) 준비시간은 일반시간이 시작하기 전에 모든 라운드가 시작할때 일어납니다.
- Reset time on round restart ([todo internal name (i)]) <boolean >
- 라운드가 재시작 된 후 타이머 시간을 리셋합니다. 이것은 준비시간이 아니라 일반 라운드 시간입니다.
- Show timer in the HUD ([todo internal name (i)]) <boolean >
- 참조: 당신은 한번에 한개의 타이머만 화면(HUD)에 표시할 수 있습니다.
- Count Direction ([todo internal name (i)]) <choices>
- Use this to reverse the timer and have it count from 0 up to the timer length. Sounds and outputs still fire like normal. For example, on a count-up timer with a length of 90 seconds, when it reaches 60 the announcer will say '30 seconds remanining', however, the On30SecRemaining output will fire when the visual timer reaches 61.
- 0 : Up
- 1 : Down
Input들
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Pause
- Pause the timer.
- Resume
- Resume the timer.
- SetTime <integer >
- Set the timer to this value (in seconds).
- AddTime <integer >
- Add time to the timer (in seconds). Added time cannot excede the max timer length.
- AddTeamTime <string >
- Input takes a string (space delimited) with the team number and the time to be added (in seconds) because of the team (2 for red, 3 for blue, and 0 for no team...but you could just use AddTime for that). Added time cannot excede the max timer length. Example: 2 600 (adds 10 minutes because of team red)
- Restart
- Restart the timer.
- ShowInHUD <boolean >
- Show this timer in the HUD (0 no, 1 yes).
- SetMaxTime <integer >
- Set the max timer length to this value (in seconds). The timer's time will never excede this value.
- AutoCountdown <boolean >
- Turn off/on the auto countdown feature (0 no, 1 yes).
- SetSetupTime <integer >
- Set the setup time length to this value (in seconds).
Output들
- On5MinRemain
- Sent when 5 minutes remain.
- On4MinRemain
- Sent when 4 minutes remain.
- On3MinRemain
- Sent when 3 minutes remain.
- On2MinRemain
- Sent when 2 minutes remain.
- On1MinRemain
- Sent when 1 minutes remain.
- On30SecRemain
- Sent when 30 seconds remain.
- On10SecRemain
- Sent when 10 seconds remain.
- On5SecRemain
- Sent when 5 seconds remain.
- On4SecRemain
- Sent when 4 seconds remain.
- On3SecRemain
- Sent when 3 seconds remain.
- On2SecRemain
- Sent when 2 seconds remain.
- On1SecRemain
- Sent when 1 second remains.
- OnRoundStart
- Sent when the round starts.
- OnFinished
- Sent when the timer is finished.
- OnSetupStart
- Sent when the setup time begins.
- OnSetupFinished
- Sent when the setup time is finished.