team_round_timer
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UNTRANSLATED string "this is a" see Template:This is a/strings
엔티티 설명
라운드 타이머. 타이머는 기본값일때 시작시 정지됩니다.
Keyvalues
- Name (targetname) <string >
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean >
- Stay dormant until activated (with the
Enable
input). - Timer length (초) ([todo internal name (i)]) <integer >
- 정수값 타이머 길이.
- Max timer length (초) ([todo internal name (i)]) <integer >
- 최대 타이머 길이 (0 = 한계 없음). 이 값은 준비시간과 추가시간이 사용중에 이 값보다 더 많이 주어지지 않도록 타이머를 제한하는데 사용됩니다.
- Start paused ([todo internal name (i)]) <boolean >
- 타이머가 시작시 정지될까요? (이 값이 설정되어있다면 타이머를 시작하는 Input을 필요로 할것입니다.).
- Setup timer length (초) ([todo internal name (i)]) <integer >
- 라운드가 시작하기전의 준비시간의 길이와 타이머가 일반 시간을 세기 시작할때의 길이 (0 = 준비시간 없음) 준비시간은 일반시간이 시작하기 전에 모든 라운드가 시작할때 일어납니다.
- Reset time on round restart ([todo internal name (i)]) <boolean >
- 라운드가 재시작 된 후 타이머 시간을 리셋합니다. 이것은 준비시간이 아니라 일반 라운드 시간입니다.
- Use countdown sounds ([todo internal name (i)]) <boolean >
- 타이머가 자동으로 라운드의 끝부분을 카운트다운합니다.
- Show timer in the HUD ([todo internal name (i)]) <boolean >
- 참조: 당신은 한번에 한개의 타이머만 화면(HUD)에 표시할 수 있습니다.
- Count Direction ([todo internal name (i)]) <choices>
- Use this to reverse the timer and have it count from 0 up to the timer length. Sounds and outputs still fire like normal. For example, on a count-up timer with a length of 90 seconds, when it reaches 60 the announcer will say '30 seconds remanining', however, the On30SecRemaining output will fire when the visual timer reaches 61.
- 0 : Up
- 1 : Down
Input들
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Pause
- Pause the timer.
- Resume
- Resume the timer.
- SetTime <integer >
- Set the timer to this value (in seconds).
- AddTime <integer >
- Add time to the timer (in seconds). Added time cannot excede the max timer length.
- AddTeamTime <string >
- Input takes a string (space delimited) with the team number and the time to be added (in seconds) because of the team (2 for red, 3 for blue, and 0 for no team...but you could just use AddTime for that). Added time cannot excede the max timer length. Example: 2 600 (adds 10 minutes because of team red)
- Restart
- Restart the timer.
- ShowInHUD <boolean >
- Show this timer in the HUD (0 no, 1 yes).
- SetMaxTime <integer >
- Set the max timer length to this value (in seconds). The timer's time will never excede this value.
- AutoCountdown <boolean >
- Turn off/on the auto countdown feature (0 no, 1 yes).
- SetSetupTime <integer >
- Set the setup time length to this value (in seconds).
Output들
- On5MinRemain
- Sent when 5 minutes remain.
- On4MinRemain
- Sent when 4 minutes remain.
- On3MinRemain
- Sent when 3 minutes remain.
- On2MinRemain
- Sent when 2 minutes remain.
- On1MinRemain
- Sent when 1 minutes remain.
- On30SecRemain
- Sent when 30 seconds remain.
- On10SecRemain
- Sent when 10 seconds remain.
- On5SecRemain
- Sent when 5 seconds remain.
- On4SecRemain
- Sent when 4 seconds remain.
- On3SecRemain
- Sent when 3 seconds remain.
- On2SecRemain
- Sent when 2 seconds remain.
- On1SecRemain
- Sent when 1 second remains.
- OnRoundStart
- Sent when the round starts.
- OnFinished
- Sent when the timer is finished.
- OnSetupStart
- Sent when the setup time begins.
- OnSetupFinished
- Sent when the setup time is finished.