Logic script: Difference between revisions

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m (tf2 is going to receive vscript backport, so remove comments once it gets into the main branch)
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{{CD|CLogicScript|CPointEntity}}
[[File:Logic_script.png|left|Source 1 editor sprite]] [[File:Logic_script_src2.png|left|Source 2 editor sprite]] {{base point|logic_script|since=Left 4 Dead 2}} <!-- It and has been back-ported to {{tf2}} --> It is a container for [[VScript]]s. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as ''Peanut Gallery'', ''Strongman Contest'', ''Whack-a-Stach'', etc. <div style="clear:left"></div>
[[File:Logic_script.png|left|Source 1 editor sprite]] [[File:Logic_script_src2.png|left|Source 2 editor sprite]] {{base point|logic_script|since=Left 4 Dead 2}} <!-- It and has been back-ported to {{tf2}} --> It is a container for [[VScript]]s. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as ''Peanut Gallery'', ''Strongman Contest'', ''Whack-a-Stach'', etc. <div style="clear:left"></div>



Revision as of 08:29, 5 November 2022

C++ Class hierarchy
CLogicScript
CPointEntity
CBaseEntity
Source 1 editor sprite
Source 2 editor sprite

Template:Base point It is a container for VScripts. In Left 4 Dead 2, for example, this entity is used extensively for the logic in "carnival games" found in the Dark Carnival campaign, such as Peanut Gallery, Strongman Contest, Whack-a-Stach, etc.

KeyValues

EntityGroup[0] (Group00) to EntityGroup[15] (Group15) <targetname>
Entities to add in the EntityGroup array for the script.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Note.pngNote:logic_script in L4D2 is missing KeyValues for Entity Scripts and Script think function. These additional keys can to be added to the entity with SmartEdit turned off as vscripts <string> and thinkfunction <string>, respectively.

Inputs

Outputs

See also

External links