Weapon annabelle: Difference between revisions
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{{lang|title=weapon_annabelle}} | |||
[[Image:w_annabelle.PNG|right|thumb|500px]] | [[Image:w_annabelle.PNG|right|thumb|500px]] | ||
{{ | {{entity|weapon_annabelle|type=e0|series=Half-Life 2}} | ||
==Entity description== | ==Entity description== |
Revision as of 08:06, 8 February 2023


Entity description
Grigori's shotgun. It's not intended for use by the player due to the lack of viewmodel. Modeled after the Winchester Model 1886, it requires a clean headshot to do any damage and is therefore unsuitable for use by a player. As evidenced by the "ERROR: Shotgun reload called incorrectly!
" message in the console, the code is also unsuitable for player use without fixing.
It holds two .357 Magnum rounds in the chamber at a time.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.