Env embers: Difference between revisions

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{{lang|Env embers}}
{{lang|Env embers|title=env_embers}}
[[File:env_embers.gif|thumb|250px|<code>env_embers</code> demonstration.]]
[[File:env_embers.gif|thumb|250px|<code>env_embers</code> demonstration.]]
{{base brush|env_embers}} It spawns fire embers within its volume. For some reason its state can only be changed with the {{ent|Use}} input.
{{entity|env_embers|type=e2}} It spawns fire embers within its volume. For some reason its state can only be changed with the {{ent|Use}} input.


{{code class|CEmbers|effects.cpp}}
{{code class|CEmbers|effects.cpp}}

Revision as of 07:21, 24 January 2023

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env_embers demonstration.

Template:Entity It spawns fire embers within its volume. For some reason its state can only be changed with the Use input.

C++ In code, it is represented by theCEmbersclass, defined in theeffects.cppfile.

Flags

Start On : [1]
Toggle : [2]
If left off, only one Use input will ever be accepted.

Keyvalues

Ember type (particletype) <choices> Obsolete
Deprecated.
Not present in code. The manner in which embers should appear and disappear.
  • 0: Normal
  • 1: Smooth Fade
  • 2: Pulled
Density (density) <integer>
Number of particles spawned each second.
Particle Lifetime (lifetime) <integer>
Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.
Particle Speed (speed) <integer>
Number of units moved by particles each second.
Ember Color (rendercolor) <color255>
Color of the sprites.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Color <color255RedirectInput/color32> !FGD
Changes the color that new sprites will spawn with.