Info projecteddecal: Difference between revisions
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{{ | {{entity|info_projecteddecal|type=e0}} It projects a [[decal]] onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the '''Activate''' input. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 16:23, 9 August 2023
Template:Entity It projects a decal onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the Activate input.
Keyvalues
- texture (texture) <decal>
- The image to apply as a decal.
- Distance (Distance) <float>
- Maximum distance from the origin to project the decal.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Activate
- Force the decal to apply itself to the world.