Es/Security Camera: Difference between revisions
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{{Underlinked|date=January 2024}} | |||
{{lang|Security Camera|title=Cámara de seguridad}}{{p2 topicon|suf=:es}}{{source topicon|suf=:es}} | {{lang|Security Camera|title=Cámara de seguridad}}{{p2 topicon|suf=:es}}{{source topicon|suf=:es}} | ||
[[File:Camera.jpg|right|thumb|150px|Siempre viendo.]] | [[File:Camera.jpg|right|thumb|150px|Siempre viendo.]] | ||
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[[Category:Portal 2 Level Design:es]][[Category:Portal 2 Tutorials:es]] | [[Category:Portal 2 Level Design:es]] | ||
[[Category:Portal 2 Tutorials:es]] | |||
Revision as of 00:07, 6 January 2024
This article needs more
links to other articles to help
integrate it into the encyclopedia. Please help improve this article by adding links
that are relevant to the context within the existing text.
January 2024
January 2024
Cámaras de seguridad están presentes en las cámaras de pruebas de GlaDOS. Una cámara de seguridad es una entidad PNJ que automáticamente sigue al jugador mientras que él es en la sala. Son similares a las vistas en el primer
Portal. La cámara de
Portal 2 no necesita un func_portal_detector para separarse como necesitaba en el
Portal original.
Creación
- Crea una entidad npc_security_camera por la herramienta de entidades
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.
- Pon la entidad en la mapa por cliquear en cualquier sitio en la vista 3D.
- Haz doble clic en la entidad para ajustar sus propiedades.
Propiedades
Skin
Valor Skin 0: Limpio Skin 1: Sucio