Env detail controller: Difference between revisions

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(-removed irrelevant info)
(-added func_Detail_blocker to see also)
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{{code class|CEnvDetailController|env_detail_controller.cpp}}
{{code class|CEnvDetailController|env_detail_controller.cpp}}


==Keyvalues==
== Keyvalues ==
{{KV|Start Fade Dist/Pixels|intn=fademindist|integer|The distance at which the detail props will start fading away.}}
{{KV|Start Fade Dist/Pixels|intn=fademindist|integer|The distance at which the detail props will start fading away.}}
{{KV|End Fade Dist/Pixels|intn=fademaxdist|integer|The distance at which the detail props will stop fading and stop drawing entirely.}}
{{KV|End Fade Dist/Pixels|intn=fademaxdist|integer|The distance at which the detail props will stop fading and stop drawing entirely.}}
{{KV Targetname}}
{{KV Targetname}}
== See Also ==
* [[func_detail_blocker]]

Revision as of 11:55, 27 October 2022

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Template:Base point It overrides the fade distances for all details sprites in the map.

Note.pngNote:This entity is broken in Counter-Strike: Global Offensive. Changing the fade distance does nothing.
C++ In code, it is represented by theCEnvDetailControllerclass, defined in theenv_detail_controller.cppfile.

Keyvalues

Start Fade Dist/Pixels (fademindist) <integer>
The distance at which the detail props will start fading away.
End Fade Dist/Pixels (fademaxdist) <integer>
The distance at which the detail props will stop fading and stop drawing entirely.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

See Also