Game ragdoll manager: Difference between revisions
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Warning:Accepted values range from -32 to 31. Anything over 31 resets back to -32.
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{{ | {{this is a|type=e0|game_ragdoll_manager}} It is used to control the number of [[ragdoll]]s in the world, if they are flagged to fade (server-side), for performance reasons. | ||
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Revision as of 09:03, 8 September 2023


This is a game_ragdoll_manager available in all Source games. It is used to control the number of ragdolls in the world, if they are flagged to fade (server-side), for performance reasons.
Template:Map properties
Keyvalues
- Max Ragdoll Count (MaxRagdollCount) <integer>
- Sets the max number of ragdolls that can be in the world at a time (if they are flagged to fade). Set to -1 if you want to use the default value (g_ragdoll_maxcount).

- Max Ragdoll Count DX8 (MaxRagdollCountDX8) <integer>
- Sets the max number of ragdolls that can be in the world at a time on DX8 hardware (if they are flagged to fade). Set to -1 if you want to use the "Max Ragdoll Count" value.
- Save Important Ragdolls (SaveImportant) <boolean>
- Should the ragdoll manager make sure ally ragdolls aren't deleted?
Inputs
- SetMaxRagdollCount <integer >
- Set the Max Ragdoll Count.
- SetMaxRagdollCountDX8 <integer >
- Set the Max Ragdoll Count on DX8 hardware.