Func nav attribute region: Difference between revisions
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Tip:In
, Attributes are automatically applied after this entity spawns in, which is also every new round.
Note:Attributes set will persists when a round ends!
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==See Also== | ==See Also== | ||
*[[ | * [[List of L4D Series Nav Mesh Attributes]] | ||
* [[point_nav_attribute_region]] | |||
*[[point_nav_attribute_region]] | * [[script_nav_attribute_region]] | ||
*[[script_nav_attribute_region]] |
Revision as of 10:08, 31 October 2022
Template:L4d series brush It holds nav attributes to be applied on regions of overlapping nav areas when a navigation mesh has finished generating with nav_generate
/nav_generate_incremental
. Great for attributes necessitated by large regions of nav areas; e.g. TheFINALE
attribute.



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities