Template:Fl WeaponSpawn: Difference between revisions

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<noinclude>{{lang|Fl WeaponSpawn}}
<noinclude>{{lang|Template:Fl WeaponSpawn}}
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This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have [[FGD]] differences.<br>
This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have [[FGD]] differences.<br>

Revision as of 19:48, 3 September 2022


This template has a parameter to account that weapon entities between their L4D1 and L4D2 versions have FGD differences.
Parameters:

{{WeaponSpawn|optionalscavenge=1}}

{{{optionalscavenge}}} - Display flags forWeaponSpawnOptionalScavenge.


WeaponSpawn:
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't cluster with similar items : [131072] (only in Left 4 Dead)
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)