Info survivor rescue: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
(-added related concommands, removed irrelevant info)
Line 3: Line 3:
== Keyvalues ==
== Keyvalues ==
{{KV|Eye position of survivors waiting for rescue|intn=rescueEyePos|vecline}}
{{KV|Eye position of survivors waiting for rescue|intn=rescueEyePos|vecline}}
{{KV|World model|intn=model|studio|World model, used by Hammer only.}}
{{KV Targetname}}
{{KV Targetname}}
{{KV Angles}}
{{KV Angles}}
Line 9: Line 8:
== Inputs ==
== Inputs ==
{{IO|Rescue|nofgd=1|Rescue dead players if available.}}
{{IO|Rescue|nofgd=1|Rescue dead players if available.}}
{{I Targetname}}


== Outputs ==
== Related console commands ==
{{O Targetname}}
<source>rescue_distance                          : 4500    : , "sv", "cheat"  : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
rescue_finale_ignore_distance            : 4000    : , "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_finale_spawn_range                : 4000    : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_ignore_distance                  : 2000    : , "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_interval                          : 2.5      : , "sv", "cheat"  : Dead survivors are checked to start calling for help this often
rescue_min_dead_time                    : 60      : , "sv", "cheat"  : Duration in seconds a survivor must be dead before being rescuable
rescue_range                            : 1000    : , "sv", "cheat"  : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
rescue_show                              : cmd      : , "sv", "cheat"  : Shows debugging info for info_survivor_rescue ents
rescue_show_blocked                      : cmd      : , "sv", "cheat"  : Shows bboxes for blocked info_survivor_rescue ents
rescue_spawn_flow                        : 400      : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
rescue_spawn_range                      : 2000    : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_update_nav                        : cmd      : , "sv", "cheat"  : Updates RESCUE_CLOSET nav flags
rescue_yell_delay                        : 1        : , "sv", "cheat"  : Delay before yelling when activating
rescue_yell_interval                    : 6        : , "sv", "cheat"  : Interval at which an info_survivor_rescue yells for help</source>

Revision as of 13:05, 27 October 2022

Template:L4d series point It is the location of a survivor rescue point.

Keyvalues

Eye position of survivors waiting for rescue (rescueEyePos) <vector>
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Rescue  !FGD
Rescue dead players if available.

Related console commands

rescue_distance                          : 4500     : , "sv", "cheat"  : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
rescue_finale_ignore_distance            : 4000     : , "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_finale_spawn_range                : 4000     : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_ignore_distance                   : 2000     : , "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_interval                          : 2.5      : , "sv", "cheat"  : Dead survivors are checked to start calling for help this often
rescue_min_dead_time                     : 60       : , "sv", "cheat"  : Duration in seconds a survivor must be dead before being rescuable
rescue_range                             : 1000     : , "sv", "cheat"  : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
rescue_show                              : cmd      : , "sv", "cheat"  : Shows debugging info for info_survivor_rescue ents
rescue_show_blocked                      : cmd      : , "sv", "cheat"  : Shows bboxes for blocked info_survivor_rescue ents
rescue_spawn_flow                        : 400      : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
rescue_spawn_range                       : 2000     : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_update_nav                        : cmd      : , "sv", "cheat"  : Updates RESCUE_CLOSET nav flags
rescue_yell_delay                        : 1        : , "sv", "cheat"  : Delay before yelling when activating
rescue_yell_interval                     : 6        : , "sv", "cheat"  : Interval at which an info_survivor_rescue yells for help