Info survivor rescue: Difference between revisions
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(-added related concommands, removed irrelevant info) |
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== Keyvalues == | == Keyvalues == | ||
{{KV|Eye position of survivors waiting for rescue|intn=rescueEyePos|vecline}} | {{KV|Eye position of survivors waiting for rescue|intn=rescueEyePos|vecline}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Angles}} | {{KV Angles}} | ||
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== Inputs == | == Inputs == | ||
{{IO|Rescue|nofgd=1|Rescue dead players if available.}} | {{IO|Rescue|nofgd=1|Rescue dead players if available.}} | ||
== | == Related console commands == | ||
<source>rescue_distance : 4500 : , "sv", "cheat" : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him | |||
rescue_finale_ignore_distance : 4000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help | |||
rescue_finale_spawn_range : 4000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor | |||
rescue_ignore_distance : 2000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help | |||
rescue_interval : 2.5 : , "sv", "cheat" : Dead survivors are checked to start calling for help this often | |||
rescue_min_dead_time : 60 : , "sv", "cheat" : Duration in seconds a survivor must be dead before being rescuable | |||
rescue_range : 1000 : , "sv", "cheat" : if a survivor gets this close to an active info_survivor_rescue, it will be triggered | |||
rescue_show : cmd : , "sv", "cheat" : Shows debugging info for info_survivor_rescue ents | |||
rescue_show_blocked : cmd : , "sv", "cheat" : Shows bboxes for blocked info_survivor_rescue ents | |||
rescue_spawn_flow : 400 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor | |||
rescue_spawn_range : 2000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor | |||
rescue_update_nav : cmd : , "sv", "cheat" : Updates RESCUE_CLOSET nav flags | |||
rescue_yell_delay : 1 : , "sv", "cheat" : Delay before yelling when activating | |||
rescue_yell_interval : 6 : , "sv", "cheat" : Interval at which an info_survivor_rescue yells for help</source> |
Revision as of 13:05, 27 October 2022
Template:L4d series point It is the location of a survivor rescue point.
Keyvalues
- Eye position of survivors waiting for rescue (rescueEyePos) <vector>
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- Rescue !FGD
- Rescue dead players if available.
Related console commands
rescue_distance : 4500 : , "sv", "cheat" : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
rescue_finale_ignore_distance : 4000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_finale_spawn_range : 4000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_ignore_distance : 2000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_interval : 2.5 : , "sv", "cheat" : Dead survivors are checked to start calling for help this often
rescue_min_dead_time : 60 : , "sv", "cheat" : Duration in seconds a survivor must be dead before being rescuable
rescue_range : 1000 : , "sv", "cheat" : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
rescue_show : cmd : , "sv", "cheat" : Shows debugging info for info_survivor_rescue ents
rescue_show_blocked : cmd : , "sv", "cheat" : Shows bboxes for blocked info_survivor_rescue ents
rescue_spawn_flow : 400 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
rescue_spawn_range : 2000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_update_nav : cmd : , "sv", "cheat" : Updates RESCUE_CLOSET nav flags
rescue_yell_delay : 1 : , "sv", "cheat" : Delay before yelling when activating
rescue_yell_interval : 6 : , "sv", "cheat" : Interval at which an info_survivor_rescue yells for help