Info survivor rescue: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
1416006136 (talk | contribs) mNo edit summary |
||
Line 8: | Line 8: | ||
== Inputs == | == Inputs == | ||
{{IO|Rescue | {{IO|Rescue|nofgd=1|Rescue dead players if available.}} | ||
{{I Targetname}} | {{I Targetname}} | ||
== Outputs == | == Outputs == | ||
{{O Targetname}} | {{O Targetname}} |
Revision as of 20:27, 27 August 2022
Template:L4d series point It is the location of a survivor rescue point.
Keyvalues
- Eye position of survivors waiting for rescue (rescueEyePos) <vector>
- World model (model) <model path>
- World model, used by Hammer only.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- Rescue !FGD
- Rescue dead players if available.