Weapon ar2: Difference between revisions
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[[Image:hammerar2.jpg|frame|right|Assault Rifle 2]] | [[Image:hammerar2.jpg|frame|right|Assault Rifle 2]] | ||
The weapon_ar2 entity can be used to place | The weapon_ar2 entity can be used to place an Overwatch pulse rifle in a map. This rifle can be picked up and used as a weapon. When picked up, the player is given 60 pulses and the rifle if they do not already possess one. Additional pulses (up to 90 in total) can be picked up, as well as pulse orbs (up to 3). A clip of pulses can be placed in a map with the [[item_ammo_ar2]] or [[item_ammo_ar2_large]] entity. Pulse orbs can be placed in a map with the [[item_ammo_ar2_altfire]] entity. The rifle also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single and multi player. | ||
{{basicweapon}} | {{basicweapon}} |
Revision as of 13:43, 9 March 2006
Entity Description
The weapon_ar2 entity can be used to place an Overwatch pulse rifle in a map. This rifle can be picked up and used as a weapon. When picked up, the player is given 60 pulses and the rifle if they do not already possess one. Additional pulses (up to 90 in total) can be picked up, as well as pulse orbs (up to 3). A clip of pulses can be placed in a map with the item_ammo_ar2 or item_ammo_ar2_large entity. Pulse orbs can be placed in a map with the item_ammo_ar2_altfire entity. The rifle also follows all physics rules as if it were a prop_physics. It is relevant in Half-Life 2 single and multi player.