Fixing CSGO particle editor: Difference between revisions
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Bug: Custom materials will not load unless you precache them by loading up a map. [todo tested in ?]
Bug: Attempting to access the scoreboard when the engine viewport is active and the particle editor also in view will cause the game to become unresponsive and a restart is required. [todo tested in ?]
Warning: Unstable, may crash. Save often!
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{{lang|Fixing CSGO particle editor}} | |||
[[File:Csgo_pet_tool.png|thumb|CS:GO Particle Editor in action]] | [[File:Csgo_pet_tool.png|thumb|CS:GO Particle Editor in action]] | ||
This page will go over how to make {{csgo}} [[Particle Editor]] functionable. | This page will go over how to make {{csgo}} [[Particle Editor]] functionable. |
Revision as of 04:55, 7 September 2022
This page will go over how to make Particle Editor functionable.



Preface
- This page does not go over how to make custom particles appear in game.
- This page only shows to fix the Particle Editor tool itself.
- To make particles appear in game you need to install Source Mod together with Meta Mod and use a plugin to precache the particles.
The Issue
CS:GO Particle Editor is a direct port of the
Source Filmmaker Particle Editor.
- This version has a check while loading the file. If the PCF file doesn't have
/game/
folder in its full path then it will error out, resulting not being able to open any file.
- It is also missing few translation files so most of the UI is using raw translation keywords.
The Fix
- Download this .zip (Patched .dll by xen#2982) which contains a patched pet_fix.dll so the whole game folder check is skipped, it also contains the necessary resource files for the Particle Editor.
- Simply drop both folders in your
Counter-Strike Global Offensive
folder and it will put the files in correct place.
How to open the Particle Editor
- Add
-insecure -tools -nop4
to your game launch options. - If Particle Editor is not already open, either use the drop down Tools menu to switch from vmt Editor to Particle Editor or type
toolload pet_fix
in console.