This article relates to the game "Half-Life: Alyx". Click here for more information.
This article relates to the workshop tools for "Half-Life: Alyx". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Half-Life: Alyx Workshop Tools/Examples: Difference between revisions

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(Half-Life:Alyx创意工坊工具范例的使用)
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{{lang|Half-Life: Alyx创意工坊开发工具/范例}}
{{lang|Half-Life: Alyx Workshop Tools/Examples}}
{{HLATools topicons}}
{{HLATools topicons}}


== 创意工坊范例 ==
== Workshop Examples ==
这些Half-Life:Alyx的各种开发范例均来自于Alyx开发组 <br />
These are annotated examples of various Half-Life: Alyx features made by the Alyx dev team. <br />
这些范例文件均存储在 <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\workshop_examples </code> 除非另有特殊情况.  
They are located in <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\workshop_examples </code> unless otherwise noted.  


 
=== Showcase of Hammer Tools ===
 
[[File:Half-Life-Alyx Workshop Examples Storage Path.png|拇指|Half-Life:Alyx创意工坊范例文件在Windows11上的存储路径]]
=== Hammer工具范例文件 ===
* cables_example.vmap
* cables_example.vmap
* tilemesh_example.vmap
* tilemesh_example.vmap
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* postprocessvolume_example.vmap
* postprocessvolume_example.vmap


=== 游戏功能范例文件 ===
=== Gameplay Examples ===
* combine_encounter.vmap
* combine_encounter.vmap
* blind_zombie_example.vmap
* blind_zombie_example.vmap
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* vehicles_and_prefabs_example.vmap
* vehicles_and_prefabs_example.vmap


=== 天空和光源预设 ===
=== Sky and lighting presets ===
* prefabs/environment_settings/environment_afternoon_01.vmap
* prefabs/environment_settings/environment_afternoon_01.vmap
* prefabs/environment_settings/environment_afternoon_02.vmap
* prefabs/environment_settings/environment_afternoon_02.vmap
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* prefabs/environment_settings/environment_workshop_01.vmap
* prefabs/environment_settings/environment_workshop_01.vmap


=== 材质范例文件 ===
=== Material examples ===
如下的材质范例文件存储在 <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\materials\workshop_examples </code>
The following are located in <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\materials\workshop_examples </code>


[[File:Half-Life-Alyx Materials Examples.png|拇指|Half-Life:Alyx Materials Examples on Winodws11 Explorer]]
* blend/brick_1c_comp_hs_to_dead_xen_example.vmat
* blend/brick_1c_comp_hs_to_dead_xen_example.vmat
* brick/brick_1c_comp_hs_example.vmat
* brick/brick_1c_comp_hs_example.vmat
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* skybox/skybox_workshop.vmat
* skybox/skybox_workshop.vmat


== 游戏地图范例 ==
== Full source of released maps ==
你可以在 game here <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\release </code> 中获取完整的游戏开发地图文件,里面含有完整功能演示。
You can check out the full source of all maps and supporting prefabs shipped in the final game here <code>\Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\release </code>  
''最好不要'' 去再次编译游戏开发地图,在家用电脑上完整的光照以及音频的编译会花费非常长的时间 - 但是你可以新建一个项目关卡并学习在 [[Half-Life:_Alyx_Workshop_Tools/Map_Extensions|Map Extensions]]中的特性。
 
You're ''not'' expected to recompile the release maps. The full lighting and audio calculations would likely take an excessive amount of time on a home PC - but you'll be able to add content at an entity level using the new [[Half-Life:_Alyx_Workshop_Tools/Map_Extensions|Map Extensions]] feature.

Revision as of 19:34, 11 August 2022

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Workshop Examples

These are annotated examples of various Half-Life: Alyx features made by the Alyx dev team.
They are located in \Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\workshop_examples unless otherwise noted.

Showcase of Hammer Tools

  • cables_example.vmap
  • tilemesh_example.vmap
  • hotspot_example.vmap
  • vis_example.vmap
  • postprocessvolume_example.vmap

Gameplay Examples

  • combine_encounter.vmap
  • blind_zombie_example.vmap
  • hacking_example.vmap
  • vehicles_and_prefabs_example.vmap

Sky and lighting presets

  • prefabs/environment_settings/environment_afternoon_01.vmap
  • prefabs/environment_settings/environment_afternoon_02.vmap
  • prefabs/environment_settings/environment_day_01.vmap
  • prefabs/environment_settings/environment_night_01.vmap
  • prefabs/environment_settings/environment_overcast_01.vmap
  • prefabs/environment_settings/environment_storm_01.vmap
  • prefabs/environment_settings/environment_sunset_01.vmap
  • prefabs/environment_settings/environment_sunset_02.vmap
  • prefabs/environment_settings/environment_workshop_01.vmap

Material examples

The following are located in \Steam\steamapps\common\Half-Life Alyx\content\hlvr\materials\workshop_examples

  • blend/brick_1c_comp_hs_to_dead_xen_example.vmat
  • brick/brick_1c_comp_hs_example.vmat
  • combine/example_combine_monitor_screens.vmat
  • hotspot/example_metal1_hs_color.vmat
  • hotspot/example_wall_plaster1_hs.vmat
  • monitor/screen_russell_desktop_02_example.vmat
  • monitor/screen_russell_desktop_10_example.vmat
  • monitor/screen_russell_desktop_12_example.vmat
  • skybox/skybox_workshop.vmat

Full source of released maps

You can check out the full source of all maps and supporting prefabs shipped in the final game here \Steam\steamapps\common\Half-Life Alyx\content\hlvr\maps\release

You're not expected to recompile the release maps. The full lighting and audio calculations would likely take an excessive amount of time on a home PC - but you'll be able to add content at an entity level using the new Map Extensions feature.