$parallaxmap: Difference between revisions
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Warning:Parallax maps are disabled in every Valve game, although since
an (unfinished) shader exists named ParallaxTest, which can be used as an alternative.
No edit summary |
Gatelych83 (talk | contribs) m (It freezes because the material system can't find any changes it can implement. So no, it cannot be renabled) |
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{{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}} | {{warning|Parallax maps are disabled in every Valve game, although since {{as}} an (unfinished) shader exists named [[ParallaxTest]], which can be used as an alternative.}} | ||
=== VMT Syntax === | === VMT Syntax === | ||
"$parallaxmap" <texture path> | "$parallaxmap" <texture path> |
Revision as of 10:59, 2 July 2023
The $parallaxmap VMT parameter specifies the VTF texture to use for the 'sub-vertex modeling' or parallaxmap of the material surface.


VMT Syntax
"$parallaxmap" <texture path> "$parallaxmapscale" <float> // Scales the $parallaxmap Y value by this amount