Portal:Env Fire fix: Difference between revisions

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However, in Portal, the fire pit particles seen at the end of the test chambers are also named "fire_01.pcf".
However, in Portal, the fire pit particles seen at the end of the test chambers are also named "fire_01.pcf".
This creates some conflicts, as the Env_fire can't find the correct particles within the Portal fire pit particle system. This is further complicated by the absence of any Env_fires in the original Portal.
This creates some conflicts, as the Env_fire can't find the correct particles within the Portal fire pit particle system.
Had any been placed during development, this problem would have been dealt with far before Portal was released.


This fix tells Portal that the env_fire entity can use fire_02.pcf (the renamed fire_01.pcf from Half-Life 2). If you distribute a map with an env_fire in it, you MUST include this fix! Otherwise your map will be broken!
This fix tells Portal that the env_fire entity can use fire_02.pcf (the renamed fire_01.pcf from Half-Life 2). If you distribute a map with an env_fire in it, you MUST include this fix! Otherwise your map will be broken!

Revision as of 17:19, 9 September 2023

Portal Level Creation

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The env_fire entity is broken in Portal. There's actually a fixable reason as to why this is.

In the Source engine, the Env_fire entity looks for the particle "fire_01.pcf" to use. This contains all the necessary particles, like smoke, large/medium/small fires, etc. In Half-Life 2, this works fine.

However, in Portal, the fire pit particles seen at the end of the test chambers are also named "fire_01.pcf". This creates some conflicts, as the Env_fire can't find the correct particles within the Portal fire pit particle system.

This fix tells Portal that the env_fire entity can use fire_02.pcf (the renamed fire_01.pcf from Half-Life 2). If you distribute a map with an env_fire in it, you MUST include this fix! Otherwise your map will be broken!

There are a few issues with the fix, however. First, some have reported that the fire is mute (no sound). Second, the "Fire Size" keyvalue has no effect on the ingame fire; it remains the same size no matter what value the entry has (thanks to reepblue for pointing that one out).

Download here. by NocturnalGhost, packaged by WinstonSmith